Shouldn't this be stickied?
thanks for this.... taught me everything i know
Awesome! Really had trouble understanding the game's tutorials completely but this at least helped me understand some of the basics a bit more.
Someone has stuck them all together:Originally Posted by supertom
http://www.youtube.com/watch?v=oZGxzMeZytA
I need a little help. I have my animation sequences all rigged up and they work great. The only problem is I don't know how to set them off when I want them too.
Whenever I trigger the impulse it skips the animation and goes straight to the end point. Stranger yet, one of my animations works beautifully, but only when I respawn at the checkpoint it's positioned to go off at, whereas when I hit the trigger without spawning, it skips to the end like the others.
Anyone know what simple detail I'm forgetting?
The only thing I can think of is to go through and look at each trigger/event and check the Restart at checkpoint settings for anything that's checked or unchecked that shouldn't be.
Sounds like you missed out the curve data source for your object position event.Originally Posted by Stllbreathnbuty
Do you have the trigger set up to a state event turning the curve data source on? If the curve data source is just left enabled the start tick is the game start and not the trigger impulseOriginally Posted by Stllbreathnbuty
A *new* tutorial video has been posted, first in a new series of 'Pro Tips' for more intermediate and advanced editor users. Please see the first post or watch it here.
Very cool! Nice to see you guys taking the time to do some more advanced videos, I'm sure they'll be just as useful as the first lot were.Originally Posted by jenkki![]()
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