1. #471

    Re: Trials Evolution - Guide to the Editor

    Shouldn't this be stickied?
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  2. #472

    Re: Trials Evolution - Guide to the Editor

    thanks for this.... taught me everything i know
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  3. #473

    Re: Trials Evolution - Guide to the Editor

    Awesome! Really had trouble understanding the game's tutorials completely but this at least helped me understand some of the basics a bit more.
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  4. #474

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by supertom
    Is there any way of downloading all of these videos?
    Someone has stuck them all together:

    http://www.youtube.com/watch?v=oZGxzMeZytA
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  5. #475

    Re: Trials Evolution - Guide to the Editor

    I need a little help. I have my animation sequences all rigged up and they work great. The only problem is I don't know how to set them off when I want them too.

    Whenever I trigger the impulse it skips the animation and goes straight to the end point. Stranger yet, one of my animations works beautifully, but only when I respawn at the checkpoint it's positioned to go off at, whereas when I hit the trigger without spawning, it skips to the end like the others.

    Anyone know what simple detail I'm forgetting?
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  6. #476

    Re: Trials Evolution - Guide to the Editor

    The only thing I can think of is to go through and look at each trigger/event and check the Restart at checkpoint settings for anything that's checked or unchecked that shouldn't be.
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  7. #477

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by Stllbreathnbuty
    I need a little help. I have my animation sequences all rigged up and they work great. The only problem is I don't know how to set them off when I want them too.

    Whenever I trigger the impulse it skips the animation and goes straight to the end point. Stranger yet, one of my animations works beautifully, but only when I respawn at the checkpoint it's positioned to go off at, whereas when I hit the trigger without spawning, it skips to the end like the others.

    Anyone know what simple detail I'm forgetting?
    Sounds like you missed out the curve data source for your object position event.
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  8. #478
    H3X23's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    England
    Posts
    803

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by Stllbreathnbuty
    I need a little help. I have my animation sequences all rigged up and they work great. The only problem is I don't know how to set them off when I want them too.

    Whenever I trigger the impulse it skips the animation and goes straight to the end point. Stranger yet, one of my animations works beautifully, but only when I respawn at the checkpoint it's positioned to go off at, whereas when I hit the trigger without spawning, it skips to the end like the others.

    Anyone know what simple detail I'm forgetting?
    Do you have the trigger set up to a state event turning the curve data source on? If the curve data source is just left enabled the start tick is the game start and not the trigger impulse
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  9. #479
    jenkki's Avatar Trials Developer
    Join Date
    Mar 2014
    Location
    Helsinki, FI
    Posts
    549

    Re: Trials Evolution - Guide to the Editor

    A *new* tutorial video has been posted, first in a new series of 'Pro Tips' for more intermediate and advanced editor users. Please see the first post or watch it here.
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  10. #480

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by jenkki
    A *new* tutorial video has been posted, first in a new series of 'Pro Tips' for more intermediate and advanced editor users. Please see the first post or watch it here.
    Very cool! Nice to see you guys taking the time to do some more advanced videos, I'm sure they'll be just as useful as the first lot were.
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