1. #461

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by B00ME
    Originally Posted by RookyJ
    I start a brand new track.....nothing placed in the environment yet. Nothing except the first two checkpoints and already I get the "track performance low" deal. WTH?? Somebody educate me on this thing b/c its seriously frustrating me and causing me to throw my hands up in disgust and delete tracks that I've put hours into building. How crappy is my track when something like that is flashed to me?? Is it even referring to framerates, or is it possibly referring to the fact that I haven't run through the track from beginning to end?? Should I even care about it?? Somebody enlighten me, please.
    I'm not really sure what it means but I've built 4 tracks and they have all said "track performance low" from the start and I haven't had a problem with any of them in any way. If you load up Redlynx's complex track example of "Suspense" in the editor, it also flashes the "track performance low" message. I stopped worrying about it after I saw that. Hopefully someone from Redlynx will educate us on what it means though.
    Thank you!! That's exactly what I was hoping someone was going to say. I'm sure it's important...but I wasn't sure if I should be obsessing over it or not.
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  2. #462

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by danscottbrown
    So, I'm trying to submit my track. Keeps saying the description and instructions have inappropriate language.

    What is wrong with:
    Bail and land in the pipe. You'll know when you've won.
    and
    Hit the ramp, bail (%button_y%) and land, perfectly, in the pipe.

    It's the word "Land". I made a track where you "land a jet on a carrier" and it was inappropriate language.

    I changed it to "accomplish a carrier landing" and it worked great.
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  3. #463
    nannerdw's Avatar Senior Member
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    Jan 2013
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    1,268

    Re: Trials Evolution - Guide to the Editor

    I thought that the snap workplane was just a stationary plane that had to be redefined every time the target object moved, but it turns out you can actually select it as a target for object glue and move it around with an object position event, activate physics, etc, just like any other object. This could be pretty useful.

    The cylinders representing the XYZ axes even act as collision geometry when you set the glued group's physics to "Contact Response," and it takes on the advanced physics properties of its glued group. I have no idea what purpose this would ever serve
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  4. #464

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by RookyJ
    Originally Posted by B00ME
    Originally Posted by RookyJ
    I start a brand new track.....nothing placed in the environment yet. Nothing except the first two checkpoints and already I get the "track performance low" deal. ......
    I'm not really sure what it means but I've built 4 tracks and they have all said "track performance low" from the start and I haven't had a problem with any of them in any way.....
    Thank you!! That's exactly what I was hoping someone was going to say. I'm sure it's important...but I wasn't sure if I should be obsessing over it or not.
    I'm fairly sure this is just the track complexity tester "kicking up". its a nothing thing
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  5. #465

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by twobob
    Originally Posted by RookyJ
    Originally Posted by B00ME
    Originally Posted by RookyJ
    I start a brand new track.....nothing placed in the environment yet. Nothing except the first two checkpoints and already I get the "track performance low" deal. ......
    I'm not really sure what it means but I've built 4 tracks and they have all said "track performance low" from the start and I haven't had a problem with any of them in any way.....
    Thank you!! That's exactly what I was hoping someone was going to say. I'm sure it's important...but I wasn't sure if I should be obsessing over it or not.
    I'm fairly sure this is just the track complexity tester "kicking up". its a nothing thing
    Thanks. I did finish my track. It had tons of lights and water effects throughout it. What I ended up doing was using "state event"s to turn off all the lights and turn off the water effects when the riders view didn't need those things on. I had no performance issues at all (that I know of) even with all that stuff going on so I'm happy. I did have some things that I would love to be able to fix (the difficulty rating is one) but I guess you can't do that once it's posted. I'm not the most creative guy out there, but I consider it a success and I learned a ton for the next one.
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  6. #466

    Re: Trials Evolution - Guide to the Editor

    Hi guys I'm new here, one question: is there a checkpoint limit? After copying a single checkpoint 20 times, it won't let me copy it anymore... I can still add them through the object selection menu, but can't copy them after 20... and it would sometimes freeze my Xbox out if I reset to a checkpoint which interval is above 22... probably because there's the 2 endpoints + 20 checkpoints... anyone know what's up?
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  7. #467

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by WhatsHisFace
    Hi guys I'm new here, one question: is there a checkpoint limit? After copying a single checkpoint 20 times, it won't let me copy it anymore... I can still add them through the object selection menu, but can't copy them after 20... and it would sometimes freeze my Xbox out if I reset to a checkpoint which interval is above 22... probably because there's the 2 endpoints + 20 checkpoints... anyone know what's up?
    Yes, freezing with 20+ checkpoints is a known issue, so try not to have that many.

    They haven't said yet whether the fix they are working on will simply fix the crashing (but leave the limit), or will allow more checkpoints.
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  8. #468

    Re: Trials Evolution - Guide to the Editor

    ^ OK thanks
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  9. #469

    Re: Trials Evolution - Guide to the Editor

    Is there any way of downloading all of these videos?
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  10. #470

    Re: Trials Evolution - Guide to the Editor

    ^ I used a YouTube downloader program. All 32 episodes are in one 2:30:00 video you gotta look for it a little.
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