hahahahah " while you wernt paying attention i set up the logic for this skill game"
so check points are always in order like THD?
1 being the start, 6 finish.
123456
you cant have it like this?
213465?
2 being behind the start and 5 infront of the finish.
In our official track all lanes are equal. But if you make curved paths, you have to compensate it yourself in your own track. The checkpoint tool shows how far each line is at it's location. If you make a turn to the opposite direction, the distance will even up before the finish line. Alternatively you can of course make the inner lane slower by any other means you like (slower obstacles for example).Originally Posted by bobozilla
Supercross tracks are designed to be short, and they are always played several times in a row (you can adjust the heat count). The players are rotated in the driving lines (so that you always end up being at the next driving line in the next heat). If you play full 4 heats, everyone will play on each driving line one time. This is useful if you accidentally (or purposefully) made some driving line easier or faster than the other ones. As everyone plays every driving line once, the difference is evened out at the end.
Ahhhh ok... I may stick to making straight supercross tracks then.
Is it possible to create an online multiplayer skill game?
Also, whate are the differences- If any- between playing as the bike and playing as the rider?
The last 2 videos really helped to show the use of data sources at the most basic level and compared it to things we already know which was awesome!
I am so going to build a Bioshock remake, your left hand (Plasmids) will have throwable squirrels and your right hand (Weapons) will have a MINIGUN YEAAAAAAAAAAAH!![]()
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If I can lolololololololololol
These tutorials have been amazing. Thank you to all who made them possible. can't wait to see whats made once its let loose.![]()
Btw. shogun can you combine all those videos into one?
I'd love to have the entire video directly on my xbox.
So what's the character limit in the skill game track instructions?
And can we use code for symbols like (A) and (RT) or something...?