1. #221

    Re: Trials Evolution - Guide to the Editor

    Oh and with thd you could have seperate ways to get to the end like an upper and lower route. is it possible to have the driving line split and curved seperately from each other?
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  2. #222
    T4KShadow's Avatar Senior Member
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    Re: Trials Evolution - Guide to the Editor

    Looking gooooood.
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  3. #223

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by CypherDextrous
    Wow! So complex I can't wait to see what people come up with. I think the first track I make will take a really long time to make. Can't wait to spend many hours messing around in the editor.
    That's great to hear. I just re-watched the terrain modification video and there's an example of it near the end of the vid. I guess I saw the three second timer in one of the first tutorial videos, considered it done and stopped paying attention to it. Shame on me
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  4. #224

    Re: Trials Evolution - Guide to the Editor

    Does anybody know if we can save terrain into our favourites like with the normal objects? Say I make a mountain or ditch I particularly like.
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  5. #225

    Re: Trials Evolution - Guide to the Editor

    9 more days 2 videos a day evo gets released in 7 days does this mean that shougun will push a few more vids in ?
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  6. #226

    Re: Trials Evolution - Guide to the Editor

    The environemt modifiers bode well for some very "otherworldly" looking tracks.

    I think the terrain modification looks extremely versatile myself and it shouldn't be too hard to build some realistic copies of motocross tracks for those inclined to do so.

    I'm really looking forward to gigatrack and massive tracks of that ilk being made by users.
    It's a bit like extreme enduro which is worth looking up for those who don't that amazing moto discipline.

    Here's a very nice vid that shows you a variety of bike disiplines and should get the creative juices flowing.

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  7. #227

    Re: Trials Evolution - Guide to the Editor

    Video doesn't show up!
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  8. #228

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by SharpieSniffer
    Video doesn't show up!
    I see it just fine
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  9. #229

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by melissabrown
    Oh and with thd you could have seperate ways to get to the end like an upper and lower route. is it possible to have the driving line split and curved seperately from each other?
    good question, i have doubts about that though.
    lets wait and see what the advanced checkpoint vid is.
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  10. #230

    Re: Trials Evolution - Guide to the Editor

    Question for shifty (or anyone that can answer):

    I saw in the terrain editor video today that you can use textures to show where the driving line is on the ground, stuff like exposed dirt. If you snap these textures to a curved part of the driving line, will they curve accordingly?

    It seems like the hardest part of having a curved driving line in a track will be showing the player where the track actually goes.
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