1. #211

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by Johannes
    Originally Posted by carano
    Can we add various depths of water to the ditches we make?

    As seen in the Gigatrack:


    Yep. The in-game tracks have been made using the same editor.
    Great, thanks!!

    I wasn't sure, since Cannibal went to a large area of water, when he showed us the water settings and never mentioned any way to include our own puddles. But this is fantastic. I was happy after the first Editor video regarding 'The Basics' but it's getting better every day.
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  2. #212

    Re: Trials Evolution - Guide to the Editor

    I just want to show my appreciation to all the developers who have regularly dropped into this thread to answer our questions. It means a lot, thank you.
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  3. #213

    Re: Trials Evolution - Guide to the Editor

    Terrain Modification is the bomb.

    On a side note, apparently there's a 3-second countdown timer when switching to testing mode (just like in the old editor from THD). I'm surprised you track designers don't get impatient when fine-tuning an object, constantly switching back and forth between editing and testing modes. I'd expected an one second timer, sort of. Is there a technical cause for this, or do you guys just have a higher tolerance than me? I also didn't play many of the skill games of THD mainly due to a 3 second restart counter on bail or finish. Well, you know, once one grows accustomed to the 1-second restart of normal racing tracks...
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  4. #214

    Re: Trials Evolution - Guide to the Editor

    ^^^ very true. Editor should have 1 second for sure.
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  5. #215
    Happyflow's Avatar Senior Member
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    AW: Trials Evolution - Guide to the Editor

    Actually I enjoy the 3 seconds it is like a short brake from editing. I consider it as relaxing.
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  6. #216

    Re: Trials Evolution - Guide to the Editor

    Wow! So complex I can't wait to see what people come up with. I think the first track I make will take a really long time to make. Can't wait to spend many hours messing around in the editor.
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  7. #217

    Re: Trials Evolution - Guide to the Editor

    The three second countdown is shown only if you go to the test drive when the first checkpoint is the active one. And even in that case you can skip the countdown by skipping checkpoints.
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  8. #218

    Re: Trials Evolution - Guide to the Editor

    Come to think of it, I might have just got in the habit of jumping checkpoints or just hitting back as soon as I started testing.
    Been such a long time since I ventured into the editor I simply can't remember.
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  9. #219

    Re: Trials Evolution - Guide to the Editor

    Can you make a hole, ie mine entrance where the track goes underground. Or do you have to make a deep ditch and cover it?
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  10. #220

    Re: Trials Evolution - Guide to the Editor

    I was wondering how far down into the ground you can go before you hit the bottom. or do you need to pile earth on top to create a journey to the centre of the earth?
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