1. #131

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by nannerdw
    I wonder how much of an effect "object visibility: off" will have on performance. For instance, if I have an object that's hidden by the terrain until later in the track, would it be beneficial to turn off its visibility until the rider gets there, or will it not stream into the 360's memory until just before it's actually visible?
    I'm sure I read somewhere that this is done automatically.
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  2. #132

    Re: Trials Evolution - Guide to the Editor

    Hmmm....I wonder if you could cheat the favourites system by making two cool structures, gluing them together, saving the result into favourites, then when you want one of them, spawn the two and delete the one you don't need?

    If so I'm a genius
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  3. #133

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by James24993
    Hmmm....I wonder if you could cheat the favourites system by making two cool structures, gluing them together, saving the result into favourites, then when you want one of them, spawn the two and delete the one you don't need?

    If so I'm a genius
    I will raise you one by favoriting entire tracks and eventually making "SUPER-GIGA-TRACK"!
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  4. #134
    RedLynxANBA's Avatar Trials Developer
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    Trials Evolution - Guide to the Editor

    Originally Posted by James24993
    Hmmm....I wonder if you could cheat the favourites system by making two cool structures, gluing them together, saving the result into favourites, then when you want one of them, spawn the two and delete the one you don't need?

    If so I'm a genius

    All selected objects are saved to favourite. So kindda yes. "cheating"
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  5. #135
    Happyflow's Avatar Senior Member
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    AW: Re: Trials Evolution - Guide to the Editor

    Originally Posted by ANBA
    Originally Posted by James24993
    Hmmm....I wonder if you could cheat the favourites system by making two cool structures, gluing them together, saving the result into favourites, then when you want one of them, spawn the two and delete the one you don't need?

    If so I'm a genius

    All selected objects are saved to favourite. So kindda yes. "cheating"
    For sure... But I wonder if you can save an entire track that way. I am pretty sure there will be a limit of 100 objects or so
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  6. #136

    Re: Trials Evolution - Guide to the Editor

    WE appreciate your kindness
    More than words can say;
    The very nice thing you did for US
    Really made OUR day!

    thanks again cannibal shogun
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  7. #137

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by ShadowLI0N
    Originally Posted by nannerdw
    I wonder how much of an effect "object visibility: off" will have on performance. For instance, if I have an object that's hidden by the terrain until later in the track, would it be beneficial to turn off its visibility until the rider gets there, or will it not stream into the 360's memory until just before it's actually visible?
    I'm sure I read somewhere that this is done automatically.
    Me too. I bet it works like the "Physics Bubble" except its more like a "Spawn Bubble", and its alot bigger.
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  8. #138

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by spoonfed
    Originally Posted by James24993
    I'M THROWING MY MONEY AT THE SCREEN BUT NOTHING'S HAPPENING!!!
    im glad i went to the toilet before reading the forum lololol.


    when you stop the rider in mid air is it possible to make the camera rotate around him kung-fu movie style that would be very cool.
    Of course possible
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  9. #139

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by Johannes
    Originally Posted by spoonfed
    Originally Posted by James24993
    I'M THROWING MY MONEY AT THE SCREEN BUT NOTHING'S HAPPENING!!!
    im glad i went to the toilet before reading the forum lololol.


    when you stop the rider in mid air is it possible to make the camera rotate around him kung-fu movie style that would be very cool.
    Of course possible
    :motherofgodyes!:
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  10. #140
    JoeRegular's Avatar Senior Member
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    Re: Trials Evolution - Guide to the Editor

    Johannes you should post here more, there are people who literally will worship you as the Evo Editor God

    Stellar work man, I look forward to seeing how idiot proof you've made it
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