1. #501

    Re: Trials Evolution - Guide to the Editor

    what do you mean?
    you can already watch the replays, if not broken

    and if you want replays while the game is still running , that is possible too
    with the help of vectors
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  2. #502
    dasraizer's Avatar Senior Member
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    Re: Trials Evolution - Guide to the Editor

    Originally Posted by sparkierjonesz
    what do you mean?
    you can already watch the replays, if not broken

    and if you want replays while the game is still running , that is possible too
    with the help of vectors
    play the track then view the replay with all the events visible so you can fly around and see/slowmo/pause what's going on, would really help identify any bugs
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  3. #503

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by dasraiser
    Originally Posted by sparkierjonesz
    what do you mean?
    you can already watch the replays, if not broken

    and if you want replays while the game is still running , that is possible too
    with the help of vectors
    play the track then view the replay with all the events visible so you can fly around and see/slowmo/pause what's going on, would really help identify any bugs
    with some creativity you already can
    you can place some custom cams that are triggered by a button press then just test with editor icons on
    it isn't perfect and slowmo/pause isn't available but gets pretty close
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  4. #504
    dasraizer's Avatar Senior Member
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    Re: Trials Evolution - Guide to the Editor

    Originally Posted by sparkierjonesz
    Originally Posted by dasraiser
    Originally Posted by sparkierjonesz
    what do you mean?
    you can already watch the replays, if not broken

    and if you want replays while the game is still running , that is possible too
    with the help of vectors
    play the track then view the replay with all the events visible so you can fly around and see/slowmo/pause what's going on, would really help identify any bugs
    with some creativity you already can
    you can place some custom cams that are triggered by a button press then just test with editor icons on
    it isn't perfect and slowmo/pause isn't available but gets pretty close
    yeah true, i did that on most my doodles, you can still left click one of my tracks and it goes to an outside static view as i forgot to remove the code
    other things i do is send single impulse to OnPress/OnHit/etc items to simulate them inside the editor.
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  5. #505

    Re: Trials Evolution - Guide to the Editor

    Has anyone else run in to problems and solutions about the jointed objects starting to flicker when they move too fast?

    I'm making a realistic indoor karting track at the moment and the front wheels start to flicker after a certain speed(around 25). Its crazy that it doesn't happen if I move the camera a bit further of those wheels.
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  6. #506
    dasraizer's Avatar Senior Member
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    Re: Trials Evolution - Guide to the Editor

    Originally Posted by Agatio
    Has anyone else run in to problems and solutions about the jointed objects starting to flicker when they move too fast?

    I'm making a realistic indoor karting track at the moment and the front wheels start to flicker after a certain speed(around 25). Its crazy that it doesn't happen if I move the camera a bit further of those wheels.
    the object is being clipped, basically the game is saying its off screen. not sure how you can get around this, maybe add a glue pivot to the objects and move it so its are well inside the field of view, it may help, that is if it's at all possible, depending on glue groups and rotational centers.

    other things that may help, change the camera position or FOV.
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  7. #507

    Re: Trials Evolution - Guide to the Editor

    At the end of the Vector tutorial it says the next tutorial is "More DLC tools". Has this been released anywhere and not linked here or has it not been made yet?
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