Yes, exactly.Originally Posted by pzrtak![]()
If you set it to be visible and then invisible at the same time interval, it would remain visible lol
Re:breakable objects
Do you need to hook an event to a breakable object just to break it?
Can you set the hit points to 0 and ram it?
Yes.Originally Posted by PrgSkidmark
Events seem to be the new trigger check boxes. So yes.Originally Posted by PrgSkidmark
If you set the hit points to 0 then you wouldn't need a trigger at allOriginally Posted by bobozillaBut I wouldn't use 0, just a number that will be breakable by the riders force; more realistic.
I just rewatched the videos. I put 2 and 2 together, and they show many ways like the example using the trigger to send impulse to event. The specific example caught me off guard, and we may want to break stuff anywhere in our game.
I was so overstimulated by all those things.
Sweetness
I think the ability to change the rider into a ball mid race is pretty cool. A little odd, of course, but in a manner of flexing the editor, a very nice feat.
However, we know we can't have the driving line take a sharp 90 degree turn... but what if we were the ball? Against a wall? At full stop?
It seems that in custom skill games, the driving line is optional, but would it be a safe assumption that regardless of the player object we still can not have those sharp turns on the driving line when it is present?
The final six tutorials -- from Operations to Building Skill Games -- are now live!
Check your playlist here.
Don't feel like you need to learn every part of the editor before jumping in, and don't be put off by the techie talk -- none of our full-time level designers have any programming background, and they made virtually all the levels in the game.Originally Posted by SharpieSniffer
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