1. #11

    Re: Trials Evolution - Guide to the Editor

    Thanks for this, good to know I won't be totally clueless when I first get into the editor. Now I can realisticly plan my ideas before release.
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  2. #12

    Re: Trials Evolution - Guide to the Editor

    This is absolutely awesome! Can't believe there's going to be so many videos, great to have an official tutorial list that we can refer to. Will be exciting to see how different people use the editor and find new tricks and tips

    So pumped for this now and glad to see everyone's being so positive about all the info that's come out in the last week or so!
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  3. #13

    Re: Trials Evolution - Guide to the Editor

    Great videos thanks
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  4. #14

    Re: Trials Evolution - Guide to the Editor

    Thank you for the tutorial videos. I'm thrilled at the idea of having a good understanding of the Evo editor before the game releases. Some of the questions I've had on the back of my mind have now been addressed and I look forward to the rest being taken care of soon. So, again, thank you.
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  5. #15

    Re: Trials Evolution - Guide to the Editor

    So you can't place a curve in your driving line without there being a checkpoint? Surely i'm mistaken.
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  6. #16
    Jarr3tt88's Avatar Senior Member
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    Jan 2013
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    Re: Trials Evolution - Guide to the Editor

    WOOOOOOOOOOO!!!!!!! Editor videos Tutorials galore I love you redlynx!

    Suggestion! Have an annotation link at the end of each tutorial to the next in the series!

    Originally Posted by xMotionSickness
    So you can't place a curve in your driving line without there being a checkpoint? Surely i'm mistaken.
    No. You don't need a checkpoint just because you add a spline point.
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  7. #17

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by xMotionSickness
    So you can't place a curve in your driving line without there being a checkpoint? Surely i'm mistaken.
    There can be curves in the driving line with out check points. In the Gamespot demo video the guy playing the game laid out a circular track but forgot to add checkpoints and there were about 6 or 7 curves in the track.

    Spline points are needed for a curve.
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  8. #18

    Re: Trials Evolution - Guide to the Editor

    32 vids?! Above and beyond. Thank you!!
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  9. #19
    Happyflow's Avatar Senior Member
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    Apr 2014
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    Re: Trials Evolution - Guide to the Editor

    Originally Posted by B00ME
    Originally Posted by xMotionSickness
    So you can't place a curve in your driving line without there being a checkpoint? Surely i'm mistaken.
    There can be curves in the driving line with out check points. In the Gamespot demo video the guy playing the game laid out a circular track but forgot to add checkpoints and there were about 6 or 7 curves in the track.

    Spline points are needed for a curve. The only spline points that require a check point are the first and last Spline points, which are for the start and finish line.
    To clear this up.
    Spline Points and Checkpoints are completely independent. By choosing the first two spline points two checkpoints are created.... just because you need two of them for testing.
    However those two checkpoints do not need to line up with the start or end point. They must contain those two checkpoints but there are no other limitations of the possibilities to place spline points (except if you want to make an extremely short curve).

    New spline points can be added from the two beginning ones. This is done to make the line consistent. Therefore they are not eligible in the game menu (unlike checkpoints).
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  10. #20

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by Happyflow
    To clear this up.
    Spline Points and Checkpoints are completely independent. By choosing the first two spline points two checkpoints are created.... just because you need two of them for testing.
    However those two checkpoints do not need to line up with the start or end point. They must contain those two checkpoints but there are no other limitations of the possibilities to place spline points (except if you want to make an extremely short curve).

    New spline points can be added from the two beginning ones. This is done to make the line consistent. Therefore they are not eligible in the game menu (unlike checkpoints).
    My mistake, thanks for the correction.
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