1. #11
    nannerdw's Avatar Senior Member
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    Jan 2013
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    1,268

    Re: Editor Scripting

    I'm totally going to try making a path finding AI
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  2. #12
    UseLessUK's Avatar Member
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    Mar 2014
    Location
    North East England
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    300

    Re: Editor Scripting

    Greetings,

    Thanks for the information and I look forward to the tutorials.

    Originally Posted by sipe
    Its nothing like in LBP. LBP works like electric circuit board and it requires kinda of heavy understanding how logic gates (AND/OR/XOR/NOT/NAND/NOR/XNOR etc) and other components works.
    Well those states bring back fond memories (being an electronics fan, radio amateur and programmer) of wondering why when using Z80 Assembly language using XOR A and then using JR NZ, #label didn't work. Well... lesson learnt
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  3. #13

    Re: Editor Scripting

    I believe that I'm fully prepared to be amazed by Trials Evolution. The event scripting in particular is something I can't wait to get my hands on. April 17th will be the loooooooooongest day ever.
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  4. #14

    Re: Editor Scripting

    Originally Posted by nannerdw
    I'm totally going to try making a path finding AI
    hmm, now you mention it i've got an idea for some basic maze solving AI with a couple of dummy objects tied to the AI, some collision detection, and the good old left and rule. not quite sure how i'd do pathfinding though
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