1. #21

    Re: Bugs in the Leaderboards.

    Hope you devs will find the way to check the replays asap because there are alot of bug records!! Everyday there are new bugs!! on new levels!!
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  2. #22

    Re: Bugs in the Leaderboards.

    One more!! curiously this time is a replay of a dev!! JesseRL
    Crooked Fall:




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  3. #23

    Re: Bugs in the Leaderboards.

    Yep, that's the only time we've been able to produce the bug.
    Anyway, Jonne is hope) working on checking the replays. It takes about 1-3 minutes to check one replay, so it'll take a while.
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  4. #24

    Re: Bugs in the Leaderboards.

    Nice!! you know how the bug works?? or just was luck??
    Is possible create a patch like this to fix the bug?
    If you don't hit the final "item" your score canīt be upload.
    Seems that it's becoming a big problem...
    Hope you find the best way to fix it!!
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  5. #25

    Re: Bugs in the Leaderboards.

    It was pretty much random and that was actually the first time we found the bug. So far we have looked at the ghost data (which is just a list of when and which button was hit) of Jesse's record and it looks like it's from the "mighty jump" track. The thing is, we have no idea why and how this happened. The client submits the score to the server properly, except that it takes the ghost and score data from some other track. Until we figure out a way to reproduce this or find the cause, there's no way to create a patch. At the moment we have some guys from Ubisoft testing the new update and we asked them if they could find a way to reproduce this bug.

    If you or anyone else has the time to help us reproduce this bug, there will absolutely be some kind of a reward.
    (By "reproduce" I mean that we can reproduce it always by following a certain pattern or such.)

    If you don't hit the final "item" your score canīt be upload.
    What do you mean by this?
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  6. #26
    JonneHu's Avatar Trials Developer
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    Mar 2014
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    117

    Re: Bugs in the Leaderboards.

    I've been cleaning up wrong replays from toplists. Those replays what are +5-15 seconds better than everyone else on list are cleaned now.
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  7. #27

    Re: Future Pipes record. once again!!!

    Originally Posted by AnttiKi
    If you or anyone else has the time to help us reproduce this bug, there will absolutely be some kind of a reward.
    (By "reproduce" I mean that we can reproduce it always by following a certain pattern or such.)
    I dont know how it works... I'm curious because i have not any glitches replay... and I played the game a lot... anyways if I find something I will let you know for sure!!!

    Originally Posted by AnttiKi
    So far we have looked at the ghost data (which is just a list of when and which button was hit) of Jesse's record and it looks like it's from the "mighty jump" track. The thing is, we have no idea why and how this happened. The client submits the score to the server properly, except that it takes the ghost and score data from some other track.

    If you don't hit the final "item" your score canīt be upload.
    What do you mean by this?
    That have not sense if the gitch is refering by this ^^^

    Originally Posted by AnttiKi
    Until we figure out a way to reproduce this or find the cause, there's no way to create a patch. At the moment we have some guys from Ubisoft testing the new update and we asked them if they could find a way to reproduce this bug.
    Is possible create something like that?
    Add a "code" to each level that is linked together with the LB, so when you finish a level the score joined to the LB "code" if this is possible, there will not be more glitches.... I hope!!

    Originally Posted by JonneHu
    I've been cleaning up wrong replays from toplists. Those replays what are +5-15 seconds better than everyone else on list are cleaned now.
    Still much work left....
    I think that the best way to fix the LB is watch the first 50 scores on each level and remove all which are a glitch...

    Checked the LB and
    This is not fixed..... this one is really old....
    Originally Posted by F4HMaTiSp0rT
    Levitate

    Also on High Roll: I think that get a 14 secs run is impossible!! so here are to many glitches replays!!

    If you need some help finding the glitch replays Im can make a list!! so if you need help i will help you!!
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  8. #28

    Re: Future Pipes record. once again!!!

    Originally Posted by F4HMaTiSp0rT
    Originally Posted by AnttiKi
    Until we figure out a way to reproduce this or find the cause, there's no way to create a patch. At the moment we have some guys from Ubisoft testing the new update and we asked them if they could find a way to reproduce this bug.
    Is possible create something like that?
    Add a "code" to each level that is linked together with the LB, so when you finish a level the score joined to the LB "code" if this is possible, there will not be more glitches.... I hope!!
    I'm not exactly sure what you mean, but I discussed the possibility of adding the track ID to the ghost data with our main programmer, but he said that it would break all the current ghosts and thus this would not be possible.

    Originally Posted by F4HMaTiSp0rT
    If you need some help finding the glitch replays Im can make a list!! so if you need help i will help you!!
    I'm sure Jonne would appreciate that.
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  9. #29

    Re: Bugs in the Leaderboards.

    Originally Posted by AnttiKi
    I'm not exactly sure what you mean, but I discussed the possibility of adding the track ID to the ghost data with our main programmer, but he said that it would break all the current ghosts and thus this would not be possible.
    Yeah!! that's!! the game is pretty new!! delete all records could be annoying for some people... Doesn't matter lose the records for me!! here the most important thing IMO is have a clear LB. itīs for a good cause!! just wait the new update for the LB reset!!!

    Originally Posted by AnttiKi
    I'm sure Jonne would appreciate that.
    OK!! Next week I will make a list of the possible glitches...
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  10. #30

    Re: Bugs in the Leaderboards.

    Originally Posted by F4HMaTiSp0rT
    Originally Posted by AnttiKi
    I'm not exactly sure what you mean, but I discussed the possibility of adding the track ID to the ghost data with our main programmer, but he said that it would break all the current ghosts and thus this would not be possible.
    Yeah!! that's!! the game is pretty new!! delete all records could be annoying for some people... Doesn't matter lose the records for me!! here the most important thing IMO is have a clear LB. itīs for a good cause!! just wait the new update for the LB reset!!!
    I don't think that is something that we can do. Removing all records would make a lot of people angry. I'm sure we'll find a better solution
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