1. #21

    Re: Can we literally play as anything?

    Originally Posted by xMotionSickness
    Originally Posted by ShiftySamurai
    Originally Posted by James24993
    Originally Posted by 420
    I wonder if there is a way to make laps with this new curving line
    The line can overlap itself, but I don't think you can let the driver cross the finish line more than once. Though with the amount of people requesting it, I wouldn't be too shocked if you could.
    I don't see this being a problem either. Sure, you might not be able to make an oval design with the driveline, but you could, theoretically, just keep laying the line down with the same basic curves to make it seem as though you are completing laps.

    I think.
    Exactly what I was thinking, if you lay the driving line down over a number of obstacles into a circuit then repeat the circuit twice more, then place your finish line you've got three laps.

    One problem with this is that the outside lane in a supercross cross track will have a huge disadvantage over the inside lane.
    I think they said they compensated for that somehow.
    Share this post

  2. #22

    Re: Can we literally play as anything?

    Originally Posted by James24993
    I think they said they compensated for that somehow.
    They said the checkpoint system compensates for the curving of the track. The distance will always be shorter on the inside lane but you could make single lane tracks and have everyone riding the same line, this way it would be fair.
    Share this post

  3. #23
    QcChopper's Avatar Senior Member
    Join Date
    Mar 2012
    Posts
    1,924

    Re: Can we literally play as anything?

    Originally Posted by James24993
    Nice! Though I should warn you guys the level is going to have more than one ball, maybe with different coefficient's of friction, and they won't be the only thing moving.

    Hope you're good at multitasking

    Also are we still able to adjust gravity like in the big pack from trials HD? And if so do you think we'll be able to have different areas have different directions of gravity, or even switches that control the gravity?
    Well I have seen a sideways pool of water in a track, I am pretty sure you have a great control over gravity, maybe even on a per-item basis.
    Share this post

  4. #24
    T4KShadow's Avatar Senior Member
    Join Date
    Apr 2014
    Posts
    1,787

    Re: Can we literally play as anything?

    How about just controlling a wheel rolling down a mountain. That would be fun.
    Share this post

  5. #25

    Re: Can we literally play as anything?

    Originally Posted by T4KShadow
    How about just controlling a wheel rolling down a mountain. That would be fun.
    ...yep that would be fun ...no siriously it would.


    concerning "laps", thanks to simple logic i know that overlaping the driveline wont afect how many laps you can do. think of it like this start with a straight pice of string --------- now make a loop ---o-----
    now make another on top of that
    ---o---- no mater how many loops you make you still have to go round the 1st to get to the 2nd and round the 2nd to get to the 3rd loop, and on the 3rd loop is the finish line so you would be going past the finish line x amount of times. x = number of laps/loops.
    and with the new skill game logic im sure you can bring up a box top right/left of the screen with "lap A of X" and have a triger at the finish post so you always go past it to add 1 to A.
    Share this post

  6. #26

    Re: Can we literally play as anything?

    Share this post

  7. #27

    Re: Can we literally play as anything?

    im sticking with my metroid and zelda remakes
    Share this post

  8. #28
    RetiredRonin's Avatar Senior Community Manager
    Join Date
    Sep 2012
    Location
    Ubisoft NC Office
    Posts
    7,343

    Re: Can we literally play as anything?

    Make an exact Legend of Zelda clone...
    Share this post

  9. #29

    Re: Can we literally play as anything?

    3rd person platformer. easy!
    The simplest method would be to use a ball as the character .. apply movement of it to the left stick.. offset a camera and apply rotation of it (if possible) to the right stick .. set upwards force through the A button.. lay out a suitably fiendish platformer level lol

    I've had much better ideas than this already.. I don't want to give any cool ideas away!!
    Share this post

  10. #30
    nannerdw's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    1,268

    Re: Can we literally play as anything?

    A 4 player game like Scorched 3D would be pretty cool, but it might be a little tricky to simulate terrain deformation.
    Share this post