1. #11

    Re: Can we literally play as anything?

    look here.
    check this 2 page article out. scroll down to bottom and hit next to see second page.
    http://www.edge-online.com/features/...ials-evolution
    says that you can virtually turn any object into the player... and lock a camera to it/him...
    sick!
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  2. #12
    Happyflow's Avatar Senior Member
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    Re: Can we literally play as anything?

    I wanna Play as a squirrel
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  3. #13
    johnsalis's Avatar Senior Member
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    Re: Can we literally play as anything?

    Originally Posted by ShiftySamurai
    1. Build your level, everything that you want to tilt, and glue it all together. (From THD)

    2. Glue all of that to a single object placed in the center of your level. (Also from THD)

    3. Set a control that allows you to use gamepad inputs to tilt the level from the point you created in the previous step. (Speculation based on Evolution's Control remapping talked about in other threads/interviews)

    4. Place a ball, or similar object, into the level and enable physics (THD).

    5. Lock the camera to the ball (from previously released info for Evolution).

    6. TEST! - Your control would be strictly over the level and the ball should move freely in a (closely) physically accurate way.
    or...

    1. Build your level

    2. Place ball, and lock a camera to it

    3. Make it so that the controls of the thumbstick tilt that camera in the opposite direction you push it

    4. Also make the thumbstick apply a wind force to the ball in the same direction you push it

    ...I'm not exactly sure how you would do this in the editor, but the game Mercury Hg made me think of it.
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  4. #14
    RetiredRonin's Avatar Senior Community Manager
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    Re: Can we literally play as anything?

    Originally Posted by xIronWarlordx
    or...

    1. Build your level

    2. Place ball, and lock a camera to it

    3. Make it so that the thumstick tilts that camera in the opposite direction you push it

    4. Also make the thumbstick apply a wind force to the ball in the same direction you push it

    ...I'm not exactly sure how you would do this in the editor, but the game Mercury Hg made me think of it.
    Sounds plausible (and easier), I was just trying to work out how to do it with the level actually moving. You could even put lights around the perimeter to mark what is "level" when you tilt the game world itself.

    +1 for IW's way though, seems much easier to accomplish over gluing everything together.
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  5. #15

    Re: Can we literally play as anything?

    Nice! Though I should warn you guys the level is going to have more than one ball, maybe with different coefficient's of friction, and they won't be the only thing moving.

    Hope you're good at multitasking

    Also are we still able to adjust gravity like in the big pack from trials HD? And if so do you think we'll be able to have different areas have different directions of gravity, or even switches that control the gravity?
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  6. #16

    Re: Can we literally play as anything?

    I wonder if there is a way to make laps with this new curving line
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  7. #17

    Re: Can we literally play as anything?

    Originally Posted by 420
    I wonder if there is a way to make laps with this new curving line
    The line can overlap itself, but I don't think you can let the driver cross the finish line more than once. Though with the amount of people requesting it, I wouldn't be too shocked if you could.
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  8. #18

    Re: Can we literally play as anything?

    Or maybe we'll be able to actually change the strength and direction of gravity?
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  9. #19
    RetiredRonin's Avatar Senior Community Manager
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    Re: Can we literally play as anything?

    Originally Posted by James24993
    Originally Posted by 420
    I wonder if there is a way to make laps with this new curving line
    The line can overlap itself, but I don't think you can let the driver cross the finish line more than once. Though with the amount of people requesting it, I wouldn't be too shocked if you could.
    I don't see this being a problem either. Sure, you might not be able to make an oval design with the driveline, but you could, theoretically, just keep laying the line down with the same basic curves to make it seem as though you are completing laps.

    I think.
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  10. #20

    Re: Can we literally play as anything?

    Originally Posted by ShiftySamurai
    Originally Posted by James24993
    Originally Posted by 420
    I wonder if there is a way to make laps with this new curving line
    The line can overlap itself, but I don't think you can let the driver cross the finish line more than once. Though with the amount of people requesting it, I wouldn't be too shocked if you could.
    I don't see this being a problem either. Sure, you might not be able to make an oval design with the driveline, but you could, theoretically, just keep laying the line down with the same basic curves to make it seem as though you are completing laps.

    I think.
    Exactly what I was thinking, if you lay the driving line down over a number of obstacles into a circuit then repeat the circuit twice more, then place your finish line you've got three laps.

    One problem with this is that the outside lane in a supercross cross track will have a huge disadvantage over the inside lane.
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