Yeah, I guess I could be one of those. It just doesn't sound that fancy when you put it that way.
It is part of my surname. I thought it would be a good way to create a "professional" nickname to use for RedLynx stuff.
Fancy or not, RL could be just a office full of Nerf Guns if not for the baldfacesOriginally Posted by AnttiKi![]()
Those are better options shifty
AnttiKi, does the track central server also fall under your job maintenance? How much space will it take on the servers? Is there a limit to how many tracks can be downloaded/uploaded like in Trials HD currently?
Track Central questions will be answered in near future.Originally Posted by Jarr3tt88
I got those delivered by santa claus some years ago.Originally Posted by Skagthose type of slippers are called reinos.
I'd like to know more about the track building process. Where do the creators draw inspiration from when deciding on themes for tracks? What are some of the biggest challenges when creating? How many tracks are built that don't make the cut?
I sure do like those questions! I wonder that myself.Originally Posted by Ikes
I would like to askl some questions about the game design. I would really like to know how the idea of Trials was born and what the problems with the gamedesign of HD were, including graphics, rights, physics, tracks etc.
What interests me a lot is if they draw a scheme of the track before designing it in the editor, or if they just let it go and start building. I´d like to know how long they need to design an ingame track, for example I am sometimes working on a track for over two weeks, puting at least 21 hours of work into them. I consider myself extremely slow because I often lose myself in unescessary details ( sometimes you cannot even see the details I´ve spent hours on in the actual track). The typical space limit always is one of my biggest issues.Originally Posted by ShiftySamurai
In my first 3 maps I did not know that you can copy objects :=) and wanted to create a stone themed map. I placed each and every one of the over 500 stones manually XD. At the end of the map I found out that you can copy objects.... I was so freakin´mad![]()
I don't want to shamelessly advertize myself as one of "the" best track creators. But the testing of my tracks alone takes up 2/3 of the time. The main point of any game/track is to make it fun playing. Nice decoration per say graphics is a nice bonus, but the best decoration/graphics don't add much to a track/game if it's garbage anyways. It's like putting clitter over a pile of ****!![]()