1. #11

    Re: Who would you interview?

    Yeah, I guess I could be one of those. It just doesn't sound that fancy when you put it that way.

    It is part of my surname. I thought it would be a good way to create a "professional" nickname to use for RedLynx stuff.
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  2. #12
    JoeRegular's Avatar Senior Member
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    Re: Who would you interview?

    Originally Posted by AnttiKi
    Yeah, I guess I could be one of those. It just doesn't sound that fancy when you put it that way.
    Fancy or not, RL could be just a office full of Nerf Guns if not for the baldfaces
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  3. #13
    Jarr3tt88's Avatar Senior Member
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    Re: Who would you interview?

    Those are better options shifty

    AnttiKi, does the track central server also fall under your job maintenance? How much space will it take on the servers? Is there a limit to how many tracks can be downloaded/uploaded like in Trials HD currently?
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  4. #14
    sipe's Avatar Trials Developer
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    Re: Who would you interview?

    Originally Posted by Jarr3tt88
    Those are better options shifty

    AnttiKi, does the track central server also fall under your job maintenance? How much space will it take on the servers? Is there a limit to how many tracks can be downloaded/uploaded like in Trials HD currently?
    Track Central questions will be answered in near future.
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  5. #15

    Re: Hypothetical Question - Who would you interview?

    Originally Posted by Skag
    Gotta be ANBA and riddle related questions... although I would like to know where Jesse gets those great slippers from!
    I got those delivered by santa claus some years ago. those type of slippers are called reinos.
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  6. #16

    Re: Who would you interview?

    I'd like to know more about the track building process. Where do the creators draw inspiration from when deciding on themes for tracks? What are some of the biggest challenges when creating? How many tracks are built that don't make the cut?
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  7. #17
    RetiredRonin's Avatar Senior Community Manager
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    Re: Who would you interview?

    Originally Posted by Ikes
    I'd like to know more about the track building process. Where do the creators draw inspiration from when deciding on themes for tracks? What are some of the biggest challenges when creating? How many tracks are built that don't make the cut?
    I sure do like those questions! I wonder that myself.
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  8. #18
    JJtheGerman's Avatar Trials Developer
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    Re: Who would you interview?

    I would like to askl some questions about the game design. I would really like to know how the idea of Trials was born and what the problems with the gamedesign of HD were, including graphics, rights, physics, tracks etc.
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  9. #19
    Happyflow's Avatar Senior Member
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    Re: Who would you interview?

    Originally Posted by ShiftySamurai
    Originally Posted by Ikes
    I'd like to know more about the track building process. Where do the creators draw inspiration from when deciding on themes for tracks? What are some of the biggest challenges when creating? How many tracks are built that don't make the cut?
    I sure do like those questions! I wonder that myself.
    What interests me a lot is if they draw a scheme of the track before designing it in the editor, or if they just let it go and start building. I´d like to know how long they need to design an ingame track, for example I am sometimes working on a track for over two weeks, puting at least 21 hours of work into them. I consider myself extremely slow because I often lose myself in unescessary details ( sometimes you cannot even see the details I´ve spent hours on in the actual track). The typical space limit always is one of my biggest issues.

    In my first 3 maps I did not know that you can copy objects :=) and wanted to create a stone themed map. I placed each and every one of the over 500 stones manually XD. At the end of the map I found out that you can copy objects.... I was so freakin´mad
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  10. #20
    JJtheGerman's Avatar Trials Developer
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    Re: Who would you interview?

    I don't want to shamelessly advertize myself as one of "the" best track creators. But the testing of my tracks alone takes up 2/3 of the time. The main point of any game/track is to make it fun playing. Nice decoration per say graphics is a nice bonus, but the best decoration/graphics don't add much to a track/game if it's garbage anyways. It's like putting clitter over a pile of ****!
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