Checkpoints can be place where ever you want them to be placed in trials hd, so I would assume you can place them where you want them to be placed in Evo.
And there I no need for a start line glitch to get it to the other side either because in the videos you can see both the start line and checkpoints on both sides, and I remember seeing it when I played at comicon as well.
As for customizing checkpoints, I don't think we have that information. With the amount of customization we are going to have in the editor I would like to say yes you can customize checkpoints to anything you like... But then again they may have put no customization into them because it's easier for them all to look the same so everybody knows when they reach a checkpoint and they would rather put customization elsewhere.
I was just exaggerating when I said that. It may not be harder for you to press, but since I am used to playing skillgames with no checkpoints I'm used to pressing B, so it's much easier for me to press it rather than Back.Originally Posted by ShiftySamurai
Yes you can create a custom track with only a start and a finish checkpoint, but I was talking about the tracks made by the developers. I was hoping we could have the option to disable the checkpoints inbetween to make it easier/faster to restart the track from the beginning without the confusion (that you may or may not have) of pressing B to restart at the nearest checkpoint or Back to restart from the beginning.Originally Posted by Reidsey
I think the intent of the question wasn't anything about what you can do in custom tracks, it was whether an experienced rider can turn off all (intermediate) checkpoints for game-included tracks, so as to get into a better "flow" by being able to hit B anywhere on the track to go back to the start.
I don't have any inside info, but I would be highly surprised if this was available as an option to the user. Too narrow a use case, and in my own experience (and others who have posted here), hitting back is no big deal.
I also use all those intermediate checkpoints as a guide to how I am doing on the run (green or red text), so wouldn't want to turn them off even if I was offered the option.
Even on a speed run, if I ultimately fault somewhere in the middle, I will frequently play the rest of the level out, just so I don't build up too much experience on the beginning of the track, and not enough at the end.
Now if they offered an option to turn on/off certain screen elements (like the "controls" icons across the bottom), I'd be all over that(Actually, based on the trailer, that might be possible: in the "Inside XBox" trailer on Youtube, compare the view with icons at 1:30 with the view without at 2:00. Unless those are different builds or something).
Good point #1Originally Posted by MegaTrain
Good point #2
Idk why people would want to turn off checkpoints in the entire track because of these 2 perfect reasons. I couldnt have said it better myself.
I think the system is fine the way it is. No need to fix something that isn't broken.
I agree, but more options is almost never a bad thing!Originally Posted by xIronWarlordx
Originally Posted by jook13In software and game design, there is a "complexity cost" to be paid by including more options, a cost that can make things more confusing and less intuitive for users. Even if you hide them behind "advanced options" screens and stuff like that.
A simple example, what if a beginning user picks up the controller to play a few levels on her big brother's account, and checkpoints are off? Or Chris comes to visit his friend Pat, turns off checkpoints, and Pat doesn't know how to turn them back on, or even that anything is missing? Definitely don't see this one becoming a real option.
when i read that i thought "omg i can take half a second off a load of my times. no wonder i could never manage the top 100!"Originally Posted by ChicagoAJ
then it turns out it's wrong.
o well![]()