I use b to restart all the time. I hate having to wait the 2 -3 seconds lol
I just remembered now. I played on one of your track and everytime i restart with back button im back at the start line, but whenever i pressed B, i would be just a bit in front of the start line. I couldnt record this because customs dont show time indicator (in red or green) but ill look it up and see which track that was. It was the only one that i have ever seen this happened on.Originally Posted by 420
probably on the one where I tried to use that start checkpoint glitch, whenever you hit B it gives you a fault, I dont know how to make it so that doesn't happen, so I dont do it anymoreOriginally Posted by jhitman![]()
Originally Posted by ChicagoAJ
Read that And I was all like shiiit whatttt ??? then saw ....
And i was like heelll yeaahhhhOriginally Posted by MurdocLoch
You got told Chicago.....Originally Posted by MurdocLoch![]()
In an attempt to fix the de-railing that has occured here:
While I do not have much experience creating tracks in THD, would just setting a start and finish point work the same in this instance? Or at worst case, creating a start, finish, and one checkpoint near the very end of the track? Is there some function in the editor(in THD) that forces you to create checkpoints every-so-often?Originally Posted by Dexile679
I'd also really like to see customizable checkpoint towers. Although, with this editor, I'm sure it wouldn't be terribly hard to disguise it with other objects, leaving just the light/flag visible.
Is the back button really 10x harder to press than B? I've never had a problem with it.
I know the start line glitchOriginally Posted by 420![]()
And I know how to not get a fault when you press B too![]()
While I do agree with you, I am still curious as to whether the checkpoints can be placed at the creator's leisure, as well as the checkpoint customization.Originally Posted by ShiftySamurai