1. #1

    Qucik question about driving lines:

    I already know we can curve the driving line, but does anybody know if we can rotate it? By default, in trials HD your driver is always completely parallel to the vertical axis (unless he wiped out). I thought that it would make a lot of sense for this feature to be included in evolution, what with curved driving lines it seems silly to have the driver not tilt when turning a corner or tilting to remain perpandicular to an inclined plan. Plus if the feature was included we could add corkscrews to the maps.
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  2. #2

    Re: Qucik question about driving lines:

    I think I have only seen the bike be 90 degrees from the ground at all times. It would be nice though if the bike leaned when going though bends!
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  3. #3
    RetiredRonin's Avatar Senior Community Manager
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    Re: Qucik question about driving lines:

    This feature was hinted about in regards to the Mindbender track and shown in one of the screenshots on the Evolution page. I'm unsure as to how it works.
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  4. #4

    Re: Qucik question about driving lines:

    I think a dev said when talking about the jumping curve lines, you could set a trigger to remove the rider implying you went to fast over that section.

    The mind bender track doesn't show the bike being leaned, just a block placed on its side maybe? Time will tell!
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  5. #5

    Re: Qucik question about driving lines:

    Originally Posted by KurtCobain
    The mind bender track doesn't show the bike being leaned, just a block placed on its side maybe? Time will tell!
    yes that looks about right lol "time is a virtue"
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  6. #6

    Re: Qucik question about driving lines:

    Will it be possible to curve a track into a 360 degree circuit race?
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  7. #7

    Re: Qucik question about driving lines:

    Originally Posted by Dexile679
    Will it be possible to curve a track into a 360 degree circuit race?
    Like doing multiple laps? I think there is a discussion about that somewhere else.

    I would assume the line can curve and go back over itself. Idk if theres any tracks we have seen that show this but im just assuming so. But not sure if you can do actual laps, you may have to curve the line and go above or below the previous line, like doing an upward or downward spiral.
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  8. #8

    Re: Qucik question about driving lines:

    Originally Posted by xPrOFeSsi0NaL
    Originally Posted by Dexile679
    Will it be possible to curve a track into a 360 degree circuit race?
    Like doing multiple laps? I think there is a discussion about that somewhere else.

    I would assume the line can curve and go back over itself. Idk if theres any tracks we have seen that show this but im just assuming so. But not sure if you can do actual laps, you may have to curve the line and go above or below the previous line, like doing an upward or downward spiral.
    PrOi think you might be right but why go up or down when you can do a 1 lap track but u could do a platform 2 jump from the start and then go under that when you wanna do 2 laps just do as u said lol idk but sounds good 2 me
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  9. #9

    Re: Qucik question about driving lines:

    Well why would somebody want to do 2 laps if 1 lap is faster? I would rather have a better time on the track.

    But yea man not sure how it will work. Something I been saying lately, we'll just have to wait and see
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  10. #10

    Re: Qucik question about driving lines:

    nah just saying like if you wanted to. you could do 1 or 2 laps but like make it different the next time round like make a building drop on the track with the new trigger system ect... lol
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