could they use a further decimal place that remains unseen to us? eg a 16.444 tie could be 16.4442 vs 16.4441 but still read as 16.444 when rounded?
That actually sounds probable! Although I'd think that would have been known by the devs!
Nope, there's no extra decimal.
If I find enough free time and remember, I'll try to figure this thing out. Maybe some time next week.
Thank you! We appreciate you taking the time (if you rememberOriginally Posted by AnttiKi)
Hi guys!
So, I'm going to make a cosplay for 11th Doctor from 'Doctor Who'.
I need a bow tie. I mean, I bought it already. But I don't know how to tie it.
Help me please.
Sadly, I don't know if this is real or robo-spam.Originally Posted by John84![]()
Haha either way its amazing. Promote them to mod!
Dude! There's an app for that:Originally Posted by John84
http://itunes.apple.com/us/app/tie-r...441129355?mt=8
In the spirit of fairplay, and of this thread, I'd like to apolgize to Produlaser for weaseling in on his 3rd place finish today, and suggest that I don't think ties can be handled the way AnttiKi proposed: I just tied Produlaser with approximately 20 minutes remaining, and pushed him down from 3rd to 4th place, in spite of the fact that I did not post my time before he posted his; in fact, I bought his replay -yesterday-! So some other criteria is determining who finishes where in a tie, if any criteria at all is in place. I'll take my 3rd place, of course, but I don't feel good about it.
This sort of thing has probably happened to everyone who has played the game for any reasonable length of time, and it would probably be difficult (or impossible) to retroactively adjust past ties to make things fair, but it's not so bad, right? The players know who got there first, and the weasels can go shamefully covet "their" precious medals in the dark. I know I will.
I know how the 1 player thing is handeled, but I was just unsure of the multiplayer. You should make it to where if you beat the game you are able to start or join a server with more than 2 players, for replay value.