These are just some questions I was wondering about when I saw the trailer to this game. I doubt the answers to these questions are even out there yet, but if you have any assumptions I would love to hear them!
1. From every video I've seen the rider is always outside, did they completely take out the in-door factory from Trials HD?
2. In the trailer they have what looks like an FPS minigame / target hunt? Anyone have any idea what that's about?
3. Will you be able to edit the distant backgrounds of your tracks? Or will you be able to randomly generate the landscapes?
4. For the online mulitplayer mode, when a player falls too far behind will he be transported closer to the rest of the group? I've heard somewhere that it's true for split-screen multiplayer.
5. Will there still be a limit of 200 custom tracks you'll be able to download?
6. How does adding water to an environment work? Would you just build a closed area (like an empty pool) then use some sort of tool that lets you pour water into an area and watch it fill up?
I'll try to answer some of those questions.
1: You can still make in-door tracks I'm pretty sure. Whether their is any in-door tracks in the set tracks remains to be seen.
4: Local multiplayer yes, global multiplayer no.
5: no.
1. yes but you can make indoor tracks as well
2. its most likely to be a target hunter skill game
3. my self i think it will be a set map and you create what ever you fancy lol
5. i heard 1000 is the new limit not sure4. picklezz08 Local multiplayer yes, global multiplayer no.
6. i think it will have a water level tool where you rise it to you're liking
1. If you pay attention to the trailer editor blocks are now seperate objects. And they also have a few short clips in that trailer where you see indoor warehouse tracks.
2. Its showing you what you can do in editor mode. Im sure you can build it in editor as well to create your own skill games and such.
3. I would assume you can edit the entire world. With the crazy advanced editor I'm sure you can edit everything and anything. Not sure if you can randomly generate stuff, still to be found.
4. In multiplayer when the last person falls off the screen he is transported to the next checkpoint and respawns when the person in last crosses the checkpoint. If you fall off the screen you lose a point. So you can come in 1st and lose a point while the rider in second didn't lose any points and you both get 9. I think it's very fair and balanced.
5. I highly doubt with the new track central you will only be able to store 200 tracks! You can store more than 200 in HD anyway, but even if you can only store 200 then you can just have flash drives like in HD.
6. That's exactly how I want the water tool to be. Not sure how it will work so we will see when we get our hands on the game![]()
Hope this helps!!!
1. Sipe has revealed that the old warehouse construction set is still there.Originally Posted by Dexile679
2. It's an user created skill game. Users can define the game rules.
3. There's a huge 4x2 kilometer pre-built game world and you can place your track anywhere inside it. You can add/remove objects and modify the terrain (http://www.eurogamer.net/articles/20...lution-preview).
4. This has been discussed in several threads. In local MP players are kept in single screen, in online MP the checkpoint restart system is similar to single player.
5. It's higher, but I don't think Jorma gave the exact number out yet.
6. ANBA has been talking something about rising/lowering water planes. Not much else is known yet![]()
Sounds great. When can we expect a video on the editor for Trials Evo?Originally Posted by sebbbi
like "from dust" that would be cool i spent hours putting water from 1 pool to anotherOriginally Posted by Dexile679![]()
That's exactly where I got that idea from lol.Originally Posted by spoonfed
People are saying you'll be able to raise/lower the water level on the map, but how would you be able to make some water levels higher than others?
hmm, I doubt its like From Dust. That game was based entirely on that technology. There are easier and more efficient ways of simulating water.
water probebly has some sort of injection trigger allowing you to add water within an area (like the ball of water from "from dust") only this one has no limit. turning it on/off with a trigger, the best way i can think to get rid of all that water is a exploding dam, trying to out run a masive wall of water will be so much fun. thats my thought on it any way. will be good to see how its realy done.