My first post btw.
I dont know of this was asked before but:
I was wondering if you can put "loading zones" in the editor? This will disappear a part of the track to let appear a new one. For example: If the player passed trough a certain area then it would disappear. This is a helpful tool if you want to create big tracks with events without crashing the xbox.
Welcome to the forums!![]()
Now i've been keeping a close eye on all the information which passes through these forums and i've yet to come across anything which relates to your question.
I can, however, give you my thoughts on this. The new trigger system appears to let you do a wide range of things, it may well be possible to link a trigger to an event which removes certain objects from the map. This particular feature could be an effective tool for creating your own games, not just to use in normal Trials tracks. So it may be possible. One can only hope.
Think it may be possible as well. Like motion sickness said we can only hope![]()
If its not possible I don't see a problem because the editor area is going to be HUGE and im sure they updated the object limit and I'm sure we will be able to build huge scaled everything!
But we will see soon enough cause the game looks to be real close to end, just waiting on that release date![]()
One of the devs, in an explanation of how to create an FPS with the editor, mentioned that you can make objects invisible. Maybe that in combination with triggers will allow this. But it looks like we'll be able to add TONS of detail and whatnot. WAY more than HD could even imagine. I wouldn't worry about crashing your xbox.
We automatically stream in data needed to render the visible scene (objects, textures, etc) and collision/physics data needed to process the nearby physics. You do not have to manually adjust things like these. Textures and objects that are no longer visible are freed automatically (to make room for new ones appearing).
The data streaming also allows us to have practically no loading times at track startups (we have only a short 3 second loading screen). We don't like long loading times (some current retail games load for over 30 seconds at beginning of every level and that's really frustrating).
In the trials HD editor, I alwayd did something like this with lights. I would have most lights off, and trigger them on as you approach them. This avoided a lot of slow down and the blocky light glitch problem.Originally Posted by LaBabuska
Well experienced track creators most like do this kind of "optimization" to disable and hide stuff in evolution also to maximize visual look and performance. But as Sebbi said we have done lots of automation so every user can build tracks easily but there is always cases when people goes crazy with the editor and some things needs to be done by "hand".Originally Posted by jook13
once we get round to using the pro editor im sure somone some where will be creating a track and say, hey! why cant i make a portal to space!.
and that my friend is what dlc is for.
im sure this will be the editor to end all editors!
well maybe not a portal to space but you get my drift right?
Thanks guys its all clear to me now. Still dont like that track file size limit in Trials HD.
tbh ive never hit either of the 2 caps.
ohh there is a 3rd that we have all hit the room on a singal block.
i think they may have increased the caps on evo seen as theres just lots more that you can do.