1. #31

    Re: Multiplayer Respawn System

    Originally Posted by FatShady
    This multiplayer stuff has me most interested. Im not a fan of playing much online but this is going to be awesome. Also, I am already looking forward to single player ghosts as I have been teaching a number of my friends to get better at trials, with this, I can actually show them... I have done little tutorials to people online before, but i have to play the same track, but then say things like :

    "See that little brown box, move your back tyre to just infront of it, the lean forwards, then accelerate 60% until you hit the upwards ramp section, then lean back and forward quickly and accelerate again"

    Now I will be able to say:

    "Like this"

    I am looking forward to that!
    Hmm, that assumes they are literal bike ghosts, and not just "position bubbles", like we've seen in a couple of videos where people have replayed their own tracks. I don't think we've seen any pics of what the ghosts will look like exactly, but I hope you are right!
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  2. #32

    Re: Multiplayer Respawn System

    Be cool if they're actual ghosts. Leaving trails of ektoplasm like Slimer would be tiiiight
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  3. #33

    Re: Multiplayer Respawn System

    Yea if they are real ghosts that would be sweet. Thats exactly what im hoping for.

    If there little cardboard cutouts like in doritos crash course or something similar to that, then uhhh that SUCKS!!!
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  4. #34

    Re: Multiplayer Respawn System

    I have always assumed that a true ghost is what i would be seeing. I mean if it was just a arrow above your head, the devs wouldn't have used the term ghost. It seems clear to me that we will see a 40% opacity true 1=1 rider on the screen next to us. Im not sure how many other riders you will be able to 'race' at once?

    Also, I assume that if they fall off the screen, there would be an arrow on the edge of the screen showing they are ahead or behind you?

    MAN I hope this is what we are getting.. we have to be!!! It just wouldn;t be Trials MP without it... Don't make me question this.. I am sooo looking forward to this part...

    Can we just get this confirmed devs??? Pretty please?
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  5. #35

    Re: Multiplayer Respawn System

    A picture would be extra nice
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  6. #36

    Re: Multiplayer Respawn System

    Originally Posted by xPrOFeSsi0NaL
    Ok so here's your answer:
    When somebody falls off the screen they get respawned at the next checkpoint. They don't spawn until the rider in last passes through that checkpoint though, and they spawn at the same speed as the rider in last.

    Falling off the screen causes you to lose a point. The maximum points you can get is 10 per race. You would get this if you come in 1st and don't fall off the screen. So if you fell off the screen and came in 1st you would get 9 points. Then the person in 2nd if they didn't fall off the screen would get 8. It's very simple.

    The camera angle follows the rider in 1st. It shows everybody on the screen but advances with the rider in 1st this way you have to keep up with him if you don't want to fall off the screen.

    I'm pretty sure that explains it all but of there are any more questions then feel free to ask and I will do my best to answer
    After I posted last night I realised you are referring to the local multiplayer and that is not what I was referring to.
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  7. #37

    Re: Multiplayer Respawn System

    That's fine man. Yea I know that is how local works for sure, I played it way back at comicon in NYC. So I'm positive that's how local works.

    Not sure how online works. But we will find out when we get the game
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