1. #61

    Re: curved jumping

    Trails are wavy and all over the place.
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  2. #62

    Re: curved jumping

    Originally Posted by xIronWarlordx
    Originally Posted by Jarr3tt88
    I'm more worried about the use of curved drivelines in general. I know there are going to be noobs out there that just make a wavy driveline for the hell of it all over the place....will looks stupid, and unrealistic. I'll certainly down rate those tracks.
    I agree, but tracks with floating and intersecting objects look stupid and unrealistic, and there were plenty of tracks like that in Trials HD. Point is, its always gonna be up to the creator to use the tools to make a realistic and believable experience.
    ^^ Exactly what he said. Theres always going to be a few n00bs that might make a few tracks or two buts its going to be the real men who use what the editor has to offer.
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  3. #63
    Happyflow's Avatar Senior Member
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    Re: curved jumping

    Bad maps will be rated bad. Follow this logic and there is no problem .
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  4. #64
    Jarr3tt88's Avatar Senior Member
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    Re: curved jumping

    Originally Posted by Synapsis
    Trails are wavy and all over the place.
    Thats not what I mean....I mean tight turns or just back and forth curved lines on flat ground or something. Alot of them, making no sense.

    I just hope people will take their time and make nice smooth curves.
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  5. #65

    Re: curved jumping

    Originally Posted by CrispySquirrel
    Originally Posted by xIronWarlordx
    Originally Posted by Jarr3tt88
    I'm more worried about the use of curved drivelines in general. I know there are going to be noobs out there that just make a wavy driveline for the hell of it all over the place....will looks stupid, and unrealistic. I'll certainly down rate those tracks.
    I agree, but tracks with floating and intersecting objects look stupid and unrealistic, and there were plenty of tracks like that in Trials HD. Point is, its always gonna be up to the creator to use the tools to make a realistic and believable experience.
    ^^ Exactly what he said. Theres always going to be a few n00bs that might make a few tracks or two buts its going to be the real men who use what the editor has to offer.
    A "real man" joins the army!
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  6. #66
    RetiredRonin's Avatar Senior Community Manager
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    Re: curved jumping

    Just like having 2x4s floating, invisibly sourced interior wind, and the many other things that were possible in Trials HD it will certainly be up to players/builders to use the tools in a believable way.

    I think that allowing us to curve the line in air will certainly result in some awkward tracks but will also allow for some awesome creations. Tornado sucking you in? Explosive shockewave pushing you off course? Thats just 2 examples of how this feature can be used believably in the new editor.
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  7. #67

    Re: curved jumping

    I agree it does look awkward but I also agree with Shifty.
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