From what i understand, not all 1000 levels are done yet.
I believe all relics and heroz are done tho.
What about the obstacles (cannons, swings, carts, etc)? Do you think they are still creating new ones? Or do you think those are all already created and it's just a matter of plopping them down into a level at this point (assuming the levels aren't created yet)?Originally Posted by Nytmair
I wish I had an answer for you! I really really want more variety tho...
My thoughts are, even though it adds development cost, new objects will be added, otherwise there will be fewer players (out of general boredom) and, therefore, less diamonds bought, leading to a lower revenue stream. Pure speculation on my part.
I don't think that's pure speculation Rob. I mean, when we enter the final age, are we going to have some guy in a three-piece suit running in the desert, jumping from a twig to a cart?
We'd all agree, I think, that we need something new. At this point, I'd almost be be content if they'd just give me some new terrain to look at. Surely we're at the point where villages, and possibly rudimentary road systems, are being built - they should show up in-game. I don't know anything about how the game is set up, but maybe these additions would not introduce much in terms of development costs...?
And even if they did, I think you owe it to the game itself to do something with it. I know this strange remark probably ignores the harsh practical and economic realities faced by the developers that Arse seems (rightly) to be constantly reminding us of, but you have a great game here, RedLynx, and it is a shame to see it sort of "peter out" in this way. So let me rant again for one second, and then I'll slink away...
I bought the game because I liked the idea of getting something new every day that I could try to perfect. The game still gives me that. But I fell in love with the game, and began to play it obsessively, because of the amazing amount of variation (e.g., in terms of terrain, obstacles, Hero size, speed, weight and weight distribution) in the levels, which ensured that no two days were ever really all that similar. Every day brought something interesting.
Now, I know it is probably impossible to keep that sort of pace, and to consistently deliver a nice little racing treasure every day for 1000 days. But I thought that with the incremental introduction of carts, cannons, and wheels, helmets, etc., the developers had somehow succeeded - I still felt an overall sense of progress, advancement, and improvement. I looked forward to each new track. It seemed as though our Heroz, and our levels, just kept getting better as "time" went on, and the conviction that this game would just keep getting better, stuck with me. (Who hasn't peeked ahead and seen the -Truck- pictured in the last age, and thought: "I can't wait until I get to drive -that- thing"??)
But the conviction is sort of slipping away from me lately. I'm not sure why, but I suspect it has to do with the lack of new obstacles, as many of you have pointed out, and also with the terrain - other than by looking at the Heroz themselves, I cannot distinguish levels of this age from levels of the past. I'm not sure about everyone else, but I want to feel that my Heroz are racing -In a different age-, not just racing faster, in different clothes. But of course, drastically new terrain probably demands new obstacles, so we're back at the start again.
As I said, I'm pretty sure some new elements must be in the works, even if Arse is right, and the developers are in a tight spot. And I'm pretty sure the developers would release any new elements that they had, so what I'm not quite sure of is why I'm writing this post at all. If they had something done, we'd be playing it.
I suppose then, that I was hoping a developer would read this and respond with some encouragement...let the players know that the game isn't forgotten about. Maybe even some details, if posssible, about what to expect. I can only speak on my own behalf, but I'm feeling a bit disappointed because I'm worried that a game I love is being neglected, and is suffering as a result. Neglect may be caused by commitments elsewhere, or by a shift in priorities, or any number of things, but Hell, if it is an issue of money, say so! I would think that, with 4-5000 people playing this every day, some of them would be willing to help out by, say, purchasing a few diamonds, or whatever, if it keeps the game alive...
Okay, back to my cave.
Nice post Eis... I share your sentiment and I suspect the vast majority of players do also.
I find the mere fact that Redlynx have created a game that people have been playing every day for over 230 days... serious WTF achievement. I suspect that they have a loyalty to 1000 Heroz and their game suite in general moreso that a lot of game development companies... so I'm still hoping that new features are added no matter what their revenue situation is. I'll keep playing regardless.
You're right, particularly now that they are using a freemium model they are relying on in-game purchasing for their revenue. The fewer players, the fewer purchases. That being said, I wonder how many players are actually buying diamonds.Originally Posted by TheRobZ
Arse - Thanks, and you're right: as their presence in the forums shows, and as The Proposal shows, etc., 1000 Heroz has some amazing developers. And you're right to point out what I probably didn't stress enough in my post - this game is not only an extremely fun game, but also an impressive accomplishment. Has there ever been anything like it? Has anything like this even been attempted? Nothing comes to mind, but maybe I don't "get out" enough.
(I had a tough time trying to express a desire for the game to continue to get better without looking ungrateful for how great the developers have made it so far. I hope it came across okay.)
I guess I should've just said: "Great Job, guys! Keep up the good work!"
There are plenty of games in the speed run genre out there but there are very few for iOS and none (that I'm aware of) are at this level of playability and production value. I've been in the industry for a couple of decades now and have literally played thousands of games... and trying to think of games of this genre with the same level of engagement I have to go back to games like Sonic and some of the Mario levels that were built with speed run in mind... IMO the only thing that comes close on iOS are the Quick Hook games but even those don't have the same stickiness that 1000 Heroz does. Indeed a superb effort and result by Redlynx.Originally Posted by eisegete
I guess Eis was also referring to the whole "a new level everyday"-concept. That alone makes the game shine - though, as Eis also pointed out, we do really need some new elements to keep the game fresh indeed.
Very great post eis... Could not have even come close to say it better myself![]()