I think its max 4 player online, so you and 3 ghosts. I may be mistaken!Originally Posted by TP4MYBUNGHOLE
Thats correct. Max is 4 players but you can choose to play just 2 or 3, same with the multiple driving line tracks.Originally Posted by Richieburner
time seems to be passing fast, i must have read the op 10 times now.
they must be so close yet so far to compleation. when we get the release date i dont think ill be able to hold my excitment back.
thanks willy.
I received this a while back:
"Congratulations for guessing the release date correctly. You will receive an exclusive evolution hoody and 50,000 US$. See you in Evolution!"
if anyone else has any more pointless made-up **** theyd like to post, feel free.
Starfire forgot to mention the last part of that story......
"then i woke up"
THANKS FOR GETTING ME SO HYPED UP AGAIN DOD DAMIT !!!!!!
The whole 'The creator has to beat the track before it's allowed to be uploaded' is a really really good idea, nice one Redlynx!!
And i'm really hyped! I thought multiplayer was just where you race against 4 bikes in different lanes and there were limited tracks! But theres a multiplayer where you can play on a single line with ghosts as the other riders on ANY in-game track you wish? OR Multiplayer track?
That's just....Insane.....
I really, reallly realllyyy am considering saying goodbye to my life.
Trials HD kept me occupied for nearly 2 years and that didn't have multiplayer. Evo is 10x as big. Oh my...I can't even begin to comprehend how much of my life i'm willing to donate to this game AND NOT EVEN CAREEEE
I decided to follow Jarr3tt88's advice and search through user posts. I only searched posts from Sipe, Sebbbi and ANBA as i've seen these three make the majority of the posts, Sebbbi has definitely contributed the most. I found quite a lot of info, i hope you all enjoy reading it.![]()
GAMEPLAY
Originally Posted by ANBA
Originally Posted by ANBA
Originally Posted by KatamariUK
Originally Posted by SebbbiOriginally Posted by ANBA
Originally Posted by SebbbiOriginally Posted by SebbbiOriginally Posted by SebbbiOriginally Posted by SebbbiOriginally Posted by SebbbiOriginally Posted by SebbbiOriginally Posted by Sebbbi
EDITOR
Originally Posted by sipe
Originally Posted by SebbbiOriginally Posted by SebbbiOriginally Posted by Sebbbi
TRACK CENTRAL
Originally Posted by Sebbbi
Edit: Changed format to suit topic.
Nice one motion..
Create your own rules in custom games?? I can't begin to contemplate how that can be accomplished..![]()
We have controller trigger, and that allows you to feed all controller input to the trigger/event system.
You can do a simple twin stick first person shooter like this:
1. Create a human sized sphere, and make it invisible (but keep physics active).
2. Create a camera object
3. Create a controller event, and link it to several events. Right thumbstick events modify looking variables that represent looking angle, and left thumbstick events activate force (aligned to looking angle) to the hidden ball (move forward, backwards and strafe left/right). Button Y event activates a upwards force (jump)... etc.
4. Create a trigger that fires every frame, and link it to an event that sets the camera position on upper part of the hidden sphere (human head position) and sets the camera rotation according to the looking angle variables.
5. Now we have dual stick fps rotation, movement and jumping figured out, and you can move around the world (the invisible ball handles the collisions, so you cannot move though walls, etc silly things). If you want to add shooting, you can use object spawning event, and give the spawned objects angle and starting force according to looking direction.
If you want to do a vehicle shooter you can just link the controller events to the vehicle motors and use rotational forces on front wheels. It's easy to make a camera follow an object, so third person games are very easy to make (first person is harder, as you can see from the steps above). Adding shooting elements to the existing bike is even easier, as you can just use the controller event to reach to shoot button (for example Y) pressing, and spawn needed "bullet" objects from a "gun" glued to the bike.