1. #11

    Re: Hardkore Customs

    Originally Posted by Skag
    Nice tracks dude. Loving the really short factory track with the forklift truck. Nice line and hard to get right.
    thanks dude, that's my latest track, built for a comp..... hopefully the judges feel the same

    @ Donrene, ill accept you now
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  2. #12

    Re: Hardkore Customs

    Here is a few more vids

    Pistonator(3x3) (Hard)
    Facility (Hard)
    Hells Flames (Hard)
    Mischief (Hard)
    Quickening (Medium)
    Scaffold Traffic (Hard)
    Woodville (Medium)
    Forked (Hard)
    Reroute (Hard)
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  3. #13

    Re: Hardkore Customs

    Thanks Rekluse, i dont have a capture card..... or regular access 2 my computer, so I really appreciate you goin out of your way to do these for me.
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  4. #14

    Re: Hardkore Customs

    Didn't get to play the other customs but will take a look soon, really liked forked.

    Hardkore Man - Forked, Rider: Nova Dark Storm

    Boss riding. :3
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  5. #15

    Re: Hardkore Customs

    Sick run Nova! I had huge problems getting just gold! The Walrus rules
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  6. #16

    Re: Hardkore Customs

    Originally Posted by xXDonReneXx
    Sick run Nova! I had huge problems getting just gold! The Walrus rules
    :3 it's the power of the walrus!
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  7. #17

    Re: Hardkore Customs

    Originally Posted by xXDonReneXx
    Sick run Nova! I had huge problems getting just gold! The Walrus rules
    I had problems just getting silver, lol.
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  8. #18

    Re: Hardkore Customs

    Originally Posted by RekluseKTM
    Originally Posted by xXDonReneXx
    Sick run Nova! I had huge problems getting just gold! The Walrus rules
    I had problems just getting silver, lol.
    you'll do it! Just give it time!
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  9. #19

    Re: Hardkore Customs

    Really like your tracks! Here´s some vids...

    Quickening
    Mischief
    Hells Flames
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  10. #20

    Re: Hardkore Customs

    My first EVO track is up called "A New Beginning", not as physics heavy as im likely to do usually but I instead focused on detail. Im still messing around with the editor and working everything out, once this is done ill start pumping out some nice physics heavy tracks
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