Not sure if this has been asked before...
Skip to around 4:15 on the murdoc loch pax vid. Youll see the camera angle change a couple of times, zooming in and out, when you find the squirrel in the track Suspence. Are these programmed animations or can the editor enable the physics on cameras? Ive also seen these angle changes in a couple of tracks after finishing.
If so: will we be able to enable physics on other objects when compared to THD? For example the triggers, which now only work using a sort of glitch.
If you put a custom cam at the end of the level finish it could change...
Originally Posted by Jarr3tt88true! But it doesnt explain the squirrel animation: you see 3 camera changes wile the rider has bailed out and is on floor.
We don't have any pre animated scenes or skill game rules. Everything is done using our new improved Trigger System.
Editors tool and basic object properties can be manipulated with Trigger System.
Almost every single component or object can be physical object.
And its TRIALS!
This.Originally Posted by sipe
my bad!Originally Posted by Oski
All animations you see are made in-game using the trigger system. And... there's a lot of them in the final game![]()
alot of triggers in the final game or final build ?Originally Posted by sebbbi
A little bird told me experiments to make the rider walk have been attempted in the office![]()