1. #31
    RetiredRonin's Avatar Senior Community Manager
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    Re: Shifty's 3Ds Max/After Effects Renders and JUNK.

    I am trying to bake my textures so that I can export the scene (a glass version of the motorcycle, the floor, and wall) into DWF format so that people can view the model from more angles than I can really render.

    I'll be using the default material for this project, so it will really just be a lot of grey tones, but it should give a better representation of the model.

    I might just be posting for my own benefit (Yay, I did something else!), but if anyone actually views these things, then that's good enough for me.

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  2. #32
    RetiredRonin's Avatar Senior Community Manager
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    Re: Shifty's 3Ds Max/After Effects Renders and JUNK.

    Here it is.

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  3. #33

    Re: Shifty's 3DsMax/AE Projects - Evolution Trailer

    Nice! I was actually expecting and hoping to see more of the bike.

    Music so badass!
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  4. #34

    Re: Shifty's 3Ds Max/After Effects Renders and JUNK.

    Wow, that is actually really well done. The opening could use a little ambient noise to fill the awkward silence and the third quote is a little hard to read, but otherwise, bravo
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  5. #35

    Re: Shifty's 3DsMax/AE Projects - Evolution Trailer

    Pretty impressive. Good job.
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  6. #36

    Re: Shifty's 3DsMax/AE Projects - Evolution Trailer

    With Shifty's efforts maybe I new top player will be tempted to Join the scene.

    Awesome work Shifty,*
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  7. #37

    Re: Shifty's 3DsMax/AE Projects - Evolution Trailer

    wow must buy this now.
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  8. #38

    Re: Shifty's 3DsMax/AE Projects - Evolution Trailer

    I never say this word cuz it's over-used and means nothing most of the time, but I HAVE TO say this is *&%^ing LEGIT!!! I do agree that the opening could use some noise, though.
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  9. #39
    RetiredRonin's Avatar Senior Community Manager
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    Re: Shifty's 3DsMax/AE Projects - Evolution Trailer

    @StarFire - What? I didn't really understand your post.

    @Everyone - Thanks for the awesome comments guys. It's really appreciated.

    About the beginning of the video:

    It could just be my headphones, but there are ambient tones in the beginning. It was a bit overpowering before so I toned it down. Maybe I took the level down too much.

    I wanted it to be quiet because it was a way to show that the bike hasn't been used a lot lately, then, when the engine starts it gets exciting.

    Just like Trials...
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  10. #40

    Re: Shifty's 3DsMax/AE Projects - Evolution Trailer

    Hey man it's awesome how you keep growing and growing on stuff that interest you. You are a model example of a human being.

    no homo!
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