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Re: Massive Problems with 3Ds Max
It looks great! Could use some more things floating around, but I have no idea how it is to make that kind of stuff. I think RL should use your renders some day
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Senior Community Manager
Re: Massive Problems with 3Ds Max
Thanks for the kind words!
Do you mean the white particles that are most clear in the last picture? They aren't that difficult to create, I just didn't want to go overboard with them. I do need to find out how to output 3Ds Max's scene cameras so I don't need to use motion tracker in After Effects.
Also, I have 2 lens flares in the scene. Flares are my crack, but it's alright if they look good. One reflects off of the "D" in Redlynx, and the other is the cause of the orange colored rings that are most visible in the third picture.
Since you replied I am asking you, are they overpowering/distracting, or do they actually add to the scene?
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Re: Massive Problems with 3Ds Max
I like the flare. And I would definitely say go nuts with the specks. Make it look like space with tons of stars whizzing by
Like how how in the middle pic RedLynx is all glowy, that could be a supernova revealing the logo
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Senior Community Manager
Re: Massive Problems with 3Ds Max
Hmmm. I need to see how to export 3D data for importing to After Effects.
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Senior Community Manager
Re: Massive Problems with 3Ds Max
Couple of renders. (RE)Learning how to create structures from simple geometric shapes. It seems that my texturing skills from long ago carry over to this newer version of 3Ds Max.
I actually got away with 9 textures in this one, here's the list;
Mirror/Chrome - Mirror and Desk/Chair Metal
Checkered High Gloss Flooring
Dark Plastic/Metal - Mirror Setting, non-metal Chair and Desk Components, Door, Wall Text, and Wall Molding
Eraser
Pencil Paint
Metal Eraser to Pencil clip thing
Pencil Lead
Paper
Wall Paint
Anyhow, Where do Redlynx track builders go when they aren't pulling their weight? That's right, the "Room for Uninspired Level Design". Forced to create a track masterpiece (or reasonable facsimile of Antti's beard) with nothing but a single pencil and sheet of paper.
The HORROR!
Wait a second! Is that a regular mirror, or are Antti and the squirrels watching your every move?! I don't know! Neither do you! But why is it recessed?! What could that possibly mean?! ARE THEY WATCHING YOU RIGHT THIS MOMENT?!
THE HUMANITY!
What the hell? There's no freakin' DOOR KNOB! How can they get out? THEY CAN'T!
Someone call Batman!


My next project will
think) be a motorcycle helmet, probably with a full mask. The reflectivity of the visor will allow me to focus on the outside geometry, whereas an open helmet requires twice as much work, and added texturing for the inside surfaces.
I know, it's lame and cheating,, but I'm still learning.
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Senior Community Manager
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Senior Member
Re: Shifty's 3Ds Max/After Effects Renders and JUNK.
Holy Santa's meatballs!
I don't have any knowledge, but the rectangle body looks a bit odd.
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Senior Community Manager
Re: Shifty's 3Ds Max/After Effects Renders and JUNK.
I actually did a google image search for "trials motorcycle frame" and most were round. I based my frame on one that wasn't. It seemed more unique.
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Senior Community Manager
Re: Shifty's 3Ds Max/After Effects Renders and JUNK.
Double post, but here is one of my reference pictures.

And the second part of my MASH-UP!