1. #11

    Re: Massive Problems with 3Ds Max

    It looks great! Could use some more things floating around, but I have no idea how it is to make that kind of stuff. I think RL should use your renders some day
    Share this post

  2. #12
    RetiredRonin's Avatar Senior Community Manager
    Join Date
    Sep 2012
    Location
    Ubisoft NC Office
    Posts
    7,343

    Re: Massive Problems with 3Ds Max

    Thanks for the kind words!

    Do you mean the white particles that are most clear in the last picture? They aren't that difficult to create, I just didn't want to go overboard with them. I do need to find out how to output 3Ds Max's scene cameras so I don't need to use motion tracker in After Effects.

    Also, I have 2 lens flares in the scene. Flares are my crack, but it's alright if they look good. One reflects off of the "D" in Redlynx, and the other is the cause of the orange colored rings that are most visible in the third picture.

    Since you replied I am asking you, are they overpowering/distracting, or do they actually add to the scene?
    Share this post

  3. #13

    Re: Massive Problems with 3Ds Max

    I like the flare. And I would definitely say go nuts with the specks. Make it look like space with tons of stars whizzing by Like how how in the middle pic RedLynx is all glowy, that could be a supernova revealing the logo
    Share this post

  4. #14
    RetiredRonin's Avatar Senior Community Manager
    Join Date
    Sep 2012
    Location
    Ubisoft NC Office
    Posts
    7,343

    Re: Massive Problems with 3Ds Max

    Hmmm. I need to see how to export 3D data for importing to After Effects.
    Share this post

  5. #15
    RetiredRonin's Avatar Senior Community Manager
    Join Date
    Sep 2012
    Location
    Ubisoft NC Office
    Posts
    7,343

    Re: Massive Problems with 3Ds Max

    Couple of renders. (RE)Learning how to create structures from simple geometric shapes. It seems that my texturing skills from long ago carry over to this newer version of 3Ds Max.

    I actually got away with 9 textures in this one, here's the list;

    Mirror/Chrome - Mirror and Desk/Chair Metal
    Checkered High Gloss Flooring
    Dark Plastic/Metal - Mirror Setting, non-metal Chair and Desk Components, Door, Wall Text, and Wall Molding
    Eraser
    Pencil Paint
    Metal Eraser to Pencil clip thing
    Pencil Lead
    Paper
    Wall Paint

    Anyhow, Where do Redlynx track builders go when they aren't pulling their weight? That's right, the "Room for Uninspired Level Design". Forced to create a track masterpiece (or reasonable facsimile of Antti's beard) with nothing but a single pencil and sheet of paper.

    The HORROR!

    Wait a second! Is that a regular mirror, or are Antti and the squirrels watching your every move?! I don't know! Neither do you! But why is it recessed?! What could that possibly mean?! ARE THEY WATCHING YOU RIGHT THIS MOMENT?!

    THE HUMANITY!

    What the hell? There's no freakin' DOOR KNOB! How can they get out? THEY CAN'T!

    Someone call Batman!





    My next project will think) be a motorcycle helmet, probably with a full mask. The reflectivity of the visor will allow me to focus on the outside geometry, whereas an open helmet requires twice as much work, and added texturing for the inside surfaces.

    I know, it's lame and cheating,, but I'm still learning.
    Share this post

  6. #16

    Re: Shifty's 3Ds Max/After Effects Renders and JUNK.

    Hilariousnessocity!! I think I've been in that room a few times

    I wouldn't consider that helmet cheating. You can always try the inside when your confidence is higher
    Share this post

  7. #17
    RetiredRonin's Avatar Senior Community Manager
    Join Date
    Sep 2012
    Location
    Ubisoft NC Office
    Posts
    7,343

    Re: Shifty's 3Ds Max/After Effects Renders and JUNK.

    Seems like I lied, . I took on a slightly more complicated project, here's a few pictures from the INPROG.

    Left:


    Front:


    Top:


    Perspective:


    An "Artsy" shot:


    Basically I built the frame, then the front fork and fender (2-sided NURBS surface). I started work on the rear swing-arm (spring-arm?), and then I had to stop. This is my progress for today.

    Remember, I am just learning, so don't be TOO mean. But if you have actual knowledge of Trials motorcycles, please tell me what it blatantly wrong, I'd appreciate it!
    Share this post

  8. #18
    Oski's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    1,331

    Re: Shifty's 3Ds Max/After Effects Renders and JUNK.

    Holy Santa's meatballs!

    I don't have any knowledge, but the rectangle body looks a bit odd.
    Share this post

  9. #19
    RetiredRonin's Avatar Senior Community Manager
    Join Date
    Sep 2012
    Location
    Ubisoft NC Office
    Posts
    7,343

    Re: Shifty's 3Ds Max/After Effects Renders and JUNK.

    I actually did a google image search for "trials motorcycle frame" and most were round. I based my frame on one that wasn't. It seemed more unique.
    Share this post

  10. #20
    RetiredRonin's Avatar Senior Community Manager
    Join Date
    Sep 2012
    Location
    Ubisoft NC Office
    Posts
    7,343

    Re: Shifty's 3Ds Max/After Effects Renders and JUNK.

    Double post, but here is one of my reference pictures.



    And the second part of my MASH-UP!

    Share this post