1. #11
    Nytmair's Avatar Senior Member
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    Mar 2014
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    3,811

    Re: Piston Problems

    Originally Posted by xPrOFeSsi0NaL
    Originally Posted by sipe
    It's also very useful to use hit trigger to excluded everything else but bike so any random dynamic object won't accidentally trigger piston.

    You should also hook up generic joint linear motor speed, reverse toggle with dynamic variables so you can easily adjust animation curves and direction.

    Pro tip is to use proper sound source for squeeze and release.
    Wait... HUH
    That makes me feel very unprepared for the Evo editor...
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  2. #12

    Re: Piston Problems

    Originally Posted by Nytmair
    Originally Posted by xPrOFeSsi0NaL
    Originally Posted by sipe
    It's also very useful to use hit trigger to excluded everything else but bike so any random dynamic object won't accidentally trigger piston.

    You should also hook up generic joint linear motor speed, reverse toggle with dynamic variables so you can easily adjust animation curves and direction.

    Pro tip is to use proper sound source for squeeze and release.
    Wait... HUH
    That makes me feel very unprepared for the Evo editor...
    By now this begins to sound more like a science you can study than like a track editor This is gonna be epic!!!
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  3. #13
    Oski's Avatar Senior Member
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    Mar 2014
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    1,331

    Re: Piston Problems

    Originally Posted by sipe
    It's also very useful to use hit trigger to excluded everything else but bike so any random dynamic object won't accidentally trigger piston.

    You should also hook up generic joint linear motor speed, reverse toggle with dynamic variables so you can easily adjust animation curves and direction.

    Pro tip is to use proper sound source for squeeze and release.
    Uhh... Not looking forward to figuring out how those work!
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