Let's say you wrote articles for a gaming website devoted to all things Redlynx. From Draw Race 2 to Trials Legends, 1000 Heroz to MotoHeroz. The whole amazing, innovative, award-winning Redlynx Gaming Arsenal.
Now let's say you had a chance to ask, and get answers for, a few questions regarding Redlynx's most highly anticipated XBLA game, Trials Evolution.
What would You ask?
What question, other than "when's it come out?!", is clawing it's way around your brain?
This is your question soapbox. Ask what you wish*, tell us why you want that answer, and the most highly asked questions just might have their answers revealed in a Nytmair created TrialsHD.net video.
Rules to enter:
1. Don't talk about FightClub.
2. You DO NOT talk about FightClub.
3. Please, 5 questions only. Listed like these rules.
4. Release Date questions will be tossed out as it's been answered*.
5. Please list in the order you want them answered.
6. Please make sure the question hasn't been answered in a different thread.
We want your questions and the reasons behind them. We want the absolutely most asked questions so that more people will have a chance of at least 1 question that they are asking to be answered.
Here's your chance guys! Throw those questions out here.
*ANBA has said "when it's ready", so please, no release date questions.
Someone's out of ideas.
I'd like to hear more about the editor!![]()
Sorry if this has been answered before, im new to this forum.
I'd like to know if every track takes place in the same outdoor, open-world map (the 4km x 2km landscape mentioned by Antti). From the videos and pics i've seen, the outdoor world looks incredibly detailed, so I assume theres only one setting. Will this outdoor world be the only setting for tracks, or will there be multiple landscapes to build our own tracks in? Will there be any indoor settings also?
I have so many ideas...
Seriously Oski, you had the first reply and slapped the "rules" in the face.
This does not bode well my friend.
Do it more like this. (PLEASE,)
1. How does the checkpoint system work? Can I order them so that going backwards in tracks will now work?
2. How does Track Central work? Will the tracks be ranked by users? Can I search for, and subscribe, to creators whose tracks I enjoy?
3. How does the player and bike customization system work?
4. How does the Editor trigger system work? What kinds of "if/then" instances can we use?
5. How does multiplayer race hosting work?
I am not a developer, but I'm pretty sure that all if these have been answered and I will try to relay that information.Originally Posted by xMotionSickness
The world map is where track building will take place. There will be options to reshape (teraform) the landscape. We haven't been told to what extent though. ANBA made it seem as though this is the only setting (it's huge) that you can build in. I'm sure there are options to change lighting and fog though.
You can build your own indoor areas now, which I would argue is better as you aren't confined to the warehouse. Redlynx has said that you can still build warehouse tracks.
Originally Posted by ShiftySamurai
Thank you very much. Im really looking forward to the new editor, I cant help envisioning potential custom tracks whilst watching these gameplay videos, it all looks absolutely stunning.
"Tell us everything you can about the new editor." would only take one questionOriginally Posted by ShiftySamurai
Anyway, don't mind me.
1... I don't speak finnish so I would ask the english translation of " when its ready"![]()
2... how many mp do I need ready
3... will there be evo hoodies.. ( need my Xmas prezzie sorted )
4... do I really need a social life
5... will evo help cut my drinking and fall outs![]()
Ok, so everyone understands.
ANBA has agreed to answer the questions that this thread generates, or the ones that most of the community wants answered, for a TrialsHD.net article.
It's not as hypothetical as I made it sound in the OP.
1. Will there be an overall time leaderboard?
2. Will there be an overall skill game leaderboard?
3. Does the D-Pad work?
4. Do techniques such as the "fender hook" from Trials HD work in Trials Evolution? An example of this technique would be the initial alternative route in the track "Trippin' The Plywood".
5. Will there be multiplayer track editing?