1. #21

    Re: I know I just picked up on something major.

    Very, very nice.

    Though I note that there's a bike there at the bottom and perhaps that bike shifting back and forth causes the 'level' to tilt in the appropriate direction, which then moves the ball (which the camera is following) in that direction as you try to keep the ball from falling down the holes or hitting obstacles as it proceeds down a sloping level toward a 'target' style finish against the clock.

    I could be wrong and the ball is totally under direct control of the player but regardless this certainly opens up a whole new ball game.

    It certainly speaks of Evo editor brilliance at the very least.

    Love a bit of supermonkeyball and marble madness.
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  2. #22
    sebastianaalton's Avatar Trials Developer
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    Mar 2014
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    Re: I know I just picked up on something major.

    Information already available in interviews and previews:
    - We make ALL our tracks using the ingame editor (incl. skill games)
    - You can control other things than the bike in the skill games (pacman, breakout, super monkey ball, etc are mentioned)
    - Camera can be made to follow any object in the game world (in Trials HD camera always loosely followed the bike)
    - You can move the physics activation bubble freely around the world (in Trials HD this was centered to the bike)
    - There is a complex trigger/event system that allows you to "create new games"

    Basically we werent that happy that the old (Trials HD) system didn't let us add completely new skill game rules later on. We were tied to the existing 12 rules, and only could add new tracks in DLCs. So we decided that this time we will make a system that allows our level designers to completely define all the game rules inside the editor. This would allow us include completely new skill games in DLCs, and it would also let the users to define their own skill games. As an additional bonus, we now could define our achievements with this same system, allowing us to create more complex achievement conditions. Of course during development it got a little bit out of hands

    I am pretty sure there will be many videos showing the editor before the game release. I am not going to spill any more beans this time.
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  3. #23

    Re: I know I just picked up on something major.

    Originally Posted by sebbbi
    Information already available in interviews and previews:
    - We make ALL our tracks using the ingame editor (incl. skill games)
    - You can control other things than the bike in the skill games (pacman, breakout, super monkey ball, etc are mentioned)
    - Camera can be made to follow any object in the game world (in Trials HD camera always loosely followed the bike)
    - You can move the physics activation bubble freely around the world (in Trials HD this was centered to the bike)
    - There is a complex trigger/event system that allows you to "create new games"

    Basically we werent that happy that the old (Trials HD) system didn't let us add completely new skill game rules later on. We were tied to the existing 12 rules, and only could add new tracks in DLCs. So we decided that this time we will make a system that allows our level designers to completely define all the game rules inside the editor. This would allow us include completely new skill games in DLCs, and it would also let the users to define their own skill games. As an additional bonus, we now could define our achievements with this same system, allowing us to create more complex achievement conditions. Of course during development it got a little bit out of hands

    I am pretty sure there will be many videos showing the editor before the game release. I am not going to spill any more beans this time.
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  4. #24
    Oski's Avatar Senior Member
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    Mar 2014
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    Re: I know I just picked up on something major.

    Originally Posted by KyoshiYozima
    Originally Posted by sebbbi
    Information already available in interviews and previews:
    - We make ALL our tracks using the ingame editor (incl. skill games)
    - You can control other things than the bike in the skill games (pacman, breakout, super monkey ball, etc are mentioned)
    - Camera can be made to follow any object in the game world (in Trials HD camera always loosely followed the bike)
    - You can move the physics activation bubble freely around the world (in Trials HD this was centered to the bike)
    - There is a complex trigger/event system that allows you to "create new games"

    Basically we werent that happy that the old (Trials HD) system didn't let us add completely new skill game rules later on. We were tied to the existing 12 rules, and only could add new tracks in DLCs. So we decided that this time we will make a system that allows our level designers to completely define all the game rules inside the editor. This would allow us include completely new skill games in DLCs, and it would also let the users to define their own skill games. As an additional bonus, we now could define our achievements with this same system, allowing us to create more complex achievement conditions. Of course during development it got a little bit out of hands

    I am pretty sure there will be many videos showing the editor before the game release. I am not going to spill any more beans this time.

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  5. #25

    Re: I know I just picked up on something major.

    Originally Posted by Oski
    Originally Posted by KyoshiYozima
    Originally Posted by sebbbi
    Information already available in interviews and previews:
    - We make ALL our tracks using the ingame editor (incl. skill games)
    - You can control other things than the bike in the skill games (pacman, breakout, super monkey ball, etc are mentioned)
    - Camera can be made to follow any object in the game world (in Trials HD camera always loosely followed the bike)
    - You can move the physics activation bubble freely around the world (in Trials HD this was centered to the bike)
    - There is a complex trigger/event system that allows you to "create new games"

    Basically we werent that happy that the old (Trials HD) system didn't let us add completely new skill game rules later on. We were tied to the existing 12 rules, and only could add new tracks in DLCs. So we decided that this time we will make a system that allows our level designers to completely define all the game rules inside the editor. This would allow us include completely new skill games in DLCs, and it would also let the users to define their own skill games. As an additional bonus, we now could define our achievements with this same system, allowing us to create more complex achievement conditions. Of course during development it got a little bit out of hands

    I am pretty sure there will be many videos showing the editor before the game release. I am not going to spill any more beans this time.


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  6. #26
    RedLynxANBA's Avatar Trials Developer
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    Mar 2014
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    I know I just picked up on something major.

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  7. #27

    Re: I know I just picked up on something major.

    Originally Posted by ANBA

    Damn your teasing!!
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  8. #28

    Re: I know I just picked up on something major.

    I'm starting to wonder about massive possibilities .... I mean in theory could we make a from dust game.. but better ?
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  9. #29
    JoeRegular's Avatar Senior Member
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    Re: I know I just picked up on something major.

    Originally Posted by sebbbi
    Of course during development it got a little bit out of hands
    I'd love it if you could elaborate on this bit please Sebbbi

    Edit: and log in your Xbox...I'm after your tracks man
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  10. #30

    Re: I know I just picked up on something major.

    Originally Posted by raistlin2076
    I'm starting to wonder about massive possibilities .... I mean in theory could we make a from dust game.. but better ?
    I bet you could make a fully functioning calculator. I've seen it done in minecraft and I'm sure this editor is much better than the sandbox in minecraft.
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