1. #11

    Re: My personal view on Trials Evolution

    Was the break and revers still on the same button?
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  2. #12

    Re: My personal view on Trials Evolution

    Originally Posted by kellemann
    Was the break and revers still on the same button?
    yup
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  3. #13

    Re: My personal view on Trials Evolution

    ^kind of glad that's the same.
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  4. #14

    Re: My personal view on Trials Evolution

    Huh, never heard of Trails Revolution?
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  5. #15
    QcChopper's Avatar Senior Member
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    Re: My personal view on Trials Evolution

    Originally Posted by ronald84
    for the uphill thing take the first gamescom footage as an example (the rollercoaster track) at 39 seconds ingame u have this large uphill dirt. it could be my imagination, but something as steep as this i thought should require some leaning forward. theres no denying the bike doesnt flip over as easy as it used to in THD.


    edit: im defenitly not trying to bash on evo, im lovin it. im just trying to say how i experienced trials evolution and jeah after a second look maybe the hill where in particul i noticed the uphill thing might been not as steep as it actually looks because of the camera. all im trying to say is that to me it felt a little easier/ more accesible to control.
    A change in friction could easily explain this though, if the materials you are riding on are a bit more slippery than what you are used to, the bike would be less likely to flip. I will take Antti's word that nothing is changed regarding hillclimbing. If you say the slope is made of dirt it would make sense to me.
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  6. #16

    Re: My personal view on Trials Evolution

    There is more grip on that slope in Roller Coaster as it is terrain. Placing objects on that same line to ride over (example- plywood), would give it less friction and thus less grip. However, that slope isn't particularly steep anyway.
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  7. #17

    Re: My personal view on Trials Evolution

    Originally Posted by katamariUK
    There is more grip on that slope in Roller Coaster as it is terrain. Placing objects on that same line to ride over (example- plywood), would give it less friction and thus less grip. However, that slope isn't particularly steep anyway.
    that explains it all!
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