1. #11

    Re: Other Trials Track Methods, your thoughts on Realism?

    If I'm understanding this correctly then I absolutely hate realism hah. For example, right after the start of Brown Boxes there is that very small ramp that you use to clear a small gap. That very small ramp is VERY hard to get a good run through in my opinion. It isn't smooth at all and can just completely end your momentum out of nowhere. When you guys say "bumpy" and stuff like that, that's what I think of. It just feels like it's more luck to get a smooth run at that point rather than skill. I know it's not...but it seems like it.
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  2. #12

    Re: Other Trials Track Methods, your thoughts on Realism?

    When i say bumpy i mean that the line has bumps in it due to the fact that your not putting the objects inside of each other.

    For instance go into editor mode, you place a small barrel laying on the ground, then take the small pallet and turn on physics and angle it laying against it, then test. You get bumped around since the pallet isnt exactly flat. That gets annoying, especially when things like that are all over the line.

    If you do the same thing, but say take a piece of flat plywood, turn it sideways, then lay that in front of the pallet, it smooths it out a bit and makes the line less bumpy. That is what i would prefer and it makes lines smoother, and i like that. I dont like bumpy.

    If this isnt a good enough explanation then somebody please get heetsauce in here because his lines are the best examples i can explain of bumpy, or at least snipen tells me his lines are bumpy, and i dont like bumpy.
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  3. #13

    Re: Other Trials Track Methods, your thoughts on Realism?

    Originally Posted by xPrOFeSsi0NaL
    When i say bumpy i mean that the line has bumps in it due to the fact that your not putting the objects inside of each other.

    For instance go into editor mode, you place a small barrel laying on the ground, then take the small pallet and turn on physics and angle it laying against it, then test. You get bumped around since the pallet isnt exactly flat. That gets annoying, especially when things like that are all over the line.

    If you do the same thing, but say take a piece of flat plywood, turn it sideways, then lay that in front of the pallet, it smooths it out a bit and makes the line less bumpy. That is what i would prefer and it makes lines smoother, and i like that. I dont like bumpy.

    If this isnt a good enough explanation then somebody please get heetsauce in here because his lines are the best examples i can explain of bumpy, or at least snipen tells me his lines are bumpy, and i dont like bumpy.
    I think I understand now. And it's a bit different than I was thinking about it. It's kind of like the difference between Where's the Ground? and a more technical track, right? You guys keep talking about it in the way that you put down objects, but it seems to be more of an overall design as opposed to specifically not placing objects inside of each other.
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  4. #14

    Re: Other Trials Track Methods, your thoughts on Realism?

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  5. #15

    Re: Other Trials Track Methods, your thoughts on Realism?

    Originally Posted by heetsauce
    This is a perfect example. And whats funny is i was watching this on TV a while back the night it premiered
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  6. #16

    Re: Other Trials Track Methods, your thoughts on Realism?

    Originally Posted by heetsauce
    That made me laugh and also reminded me of this http://www.youtube.com/watch?v=Q7Ziq...eature=related
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  7. #17

    Re: Other Trials Track Methods, your thoughts on Realism?

    If by realism you mean "something that looks natural to the eye" then I am a right bastard for it.
    I hate edges not touching, floating platforms and other things that distract you.
    In my opinion, if you can ride the track and not notice oddities then you have done a good job.
    Obviously there are fantasy themes but even then some sort of real world structure needs to be applied.
    A simple plank put as a support under a platform makes you think thats it will be stable, or iron girder structures that use extra girders to create the cross supports all breathe a sense of stability and reality to a track.
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  8. #18

    Re: Other Trials Track Methods, your thoughts on Realism?

    Originally Posted by EuphoricFusion
    If by realism you mean "something that looks natural to the eye" then I am a right bastard for it.
    I hate edges not touching, floating platforms and other things that distract you.
    In my opinion, if you can ride the track and not notice oddities then you have done a good job.
    Obviously there are fantasy themes but even then some sort of real world structure needs to be applied.
    A simple plank put as a support under a platform makes you think thats it will be stable, or iron girder structures that use extra girders to create the cross supports all breathe a sense of stability and reality to a track.
    You should add me then Euphoric. My tracks have to have obstacles been supported one way or another. I suppose this is why I take my time making tracks... Not till Evo. The only thing I am doing now is helping Nytmair to make tracks.

    It's not as such bumpy. It's because your not using the correct posture movements to get the flow.

    And besides KO tried my dark horse track and he got an epic time. So did Boris! So the line can't be too bumpy if it's looking realistic.
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  9. #19

    Re: Other Trials Track Methods, your thoughts on Realism?

    Originally Posted by EuphoricFusion
    If by realism you mean "something that looks natural to the eye" then I am a right bastard for it.
    I hate edges not touching, floating platforms and other things that distract you.
    In my opinion, if you can ride the track and not notice oddities then you have done a good job.
    Obviously there are fantasy themes but even then some sort of real world structure needs to be applied.
    A simple plank put as a support under a platform makes you think thats it will be stable, or iron girder structures that use extra girders to create the cross supports all breathe a sense of stability and reality to a track.
    Agreed. I <3 structure work, and hate things that look like they come out of nowhere. I actually REALLY enjoyed making Bounce Jr. because of this... structure everywhere, it just felt like you were riding in a disheveled building or construction site.

    Now, I do bring the edges and corners of things down to smooth out the transition, but I don't place things very often that are totally interfering with other items obviously, unless I'm intending them to feel like a merged object.

    I'm working on another N1 track that will demonstrate all this, if I could only find the time to finish it.
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  10. #20
    LostTechnique's Avatar Member
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    Re: Other Trials Track Methods, your thoughts on Realism?

    I guess I do both as well. Most my tracks are fantasy themed but with realistic structures and supports for any obstacles or detail.

    My view on bumpy lines is that it's ok for some obstacles but the overall line should be smooth when you hit a perfect run. I find nothing more annoying than the controller vibrating the whole way through the track because the line is too rough. I've only recently started making some tracks with a few bumps in them, like my last track Refinement, most of the line was smooth but the barrels at the beginning are bumpy to slow you down.

    Merged objects are ok for big structures and background detail as you can hide parts of it with shadows, but any obstacles on the driving line would need to be realistically placed and supported. I don't agree that you need to place objects inside each other to achieve a smooth line, it's all about the placement and you can always use other objects to fill any gaps or bumps without actually merging them.

    But thats all just my preference.
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