1. #1

    Other Trials Track Methods, your thoughts on Realism?

    Ok well I got into a coversation about driving lines on the tracks and wondered why it takes people a certain time to finish up a track.

    So do you like the realism: when placing down an object in the editor does your object have to be touching or do you like to merge the object so the line goes smoother than it normally should be.

    I always like my corners of objects touch so the ride is kind of bumpy but makes it feel real so you have to use more precise posture movements.

    Realism+1

    Also note I don't mind merging objects if it is to make something new.
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  2. #2
    Nytmair's Avatar Senior Member
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    Re: Other Trials Track Methods, your thoughts on Realism?

    I think I like to do a mix of both, but I still try to make it look as realistic as possible, so if I merge objects, I try to make it barely noticable as possible. I'd like at least SOME sense of realism. But who knows, that might change if/when I make more tracks.
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  3. #3

    Re: Other Trials Track Methods, your thoughts on Realism?

    That's fine because it still keeps the realism to play.

    I guess that's what I really like about making tracks because everyone will still have that attribute.

    And you have only just started too Nytmair!
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  4. #4
    Jarr3tt88's Avatar Senior Member
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    Re: Other Trials Track Methods, your thoughts on Realism?

    I'm always about realism! but it also depends on the 'theme' of the track or the conceptualness.
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  5. #5
    willyums's Avatar Senior Member
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    Re: Other Trials Track Methods, your thoughts on Realism?

    i want every part of my lines to feel intended and not rough around the edges. most of the time i'll place a piece down with physics on until it stops and then turn physics off and fix it down just slightly more.

    an example is the metal ramps on groundhog never. if you place those down with physics on and leave them, the front wheel often catches the front of the ramp slightly.
    as its ninja and hard enough to do already i didnt want that little bump to be a factor in failing an obstacle so i slightly rotated them to make it completely smooth. again, its just preference: some people like tired hill, i hate it
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  6. #6

    Re: Other Trials Track Methods, your thoughts on Realism?

    If it doesn't look real in my tracks I dont like it.if its someone elses track then i dont mind.
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  7. #7

    Re: Other Trials Track Methods, your thoughts on Realism?

    Originally Posted by WILLYUMZ
    i didnt want that little bump to be a factor in failing an obstacle so i slightly rotated them to make it completely smooth
    That discussion/argument nova was having was with me. And this is the point i was trying to make.

    Personally i dont like bumpy lines. They are more annoying then fun in trying to be more precise. So i try to smooth things out so it rides better.

    Thats how i do things. Its my preference.
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  8. #8

    Re: Other Trials Track Methods, your thoughts on Realism?

    Btw when u say bumpy driving lines they mean heetsauce with the metal objects he uses, ex: a wooden ramp is less bumpier than a metal ramp and when u land on metal u bounce alot more than a wooden ramp
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  9. #9

    Re: Other Trials Track Methods, your thoughts on Realism?

    I am basing it off of real Trials... like when you hit an object that's on an angle but it's on the surface as it should be in real life and not inside the object underneath.

    Other than that using that example different surfaces tend to feel different when bouncing anyhow.
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  10. #10
    jook13's Avatar Senior Member
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    Re: Other Trials Track Methods, your thoughts on Realism?

    I am not sure what you guys are talking about when you say realism with bumps and whatknot, but I design my tracks with the intent of slowing the rider down, forcing you guys to find the fastest way to attack each obstacle and land each drop. I almost never have a ramp land on a downhill for instance.
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