Originally Posted by turkey
I think giving names to other difficulties is kind of silly, its clear people who are highly skilled will crave and create tracks harder than are shipped in game.

What might be more useful is rather than naming them with generic levels, or possibly to supplement these classifications would be to have a community difficulty difficulty rank based on average player skill (who have completed the track) and their results in the track. [insert clever meta maths here]

That way people can search/select harder tracks then they have by some semi quantitative measure,or but the flip see that some tracks are just rated too highly for them to find fun and look lower down the scale.
This is a good idea, really.

have you checked out (please dont take this as spam... trueachievements [dot] com. Its a website that tells you your gamerscore, but it adjusts it based on the difficulty of actually getting the cheevo when compared to the rest of the community.

For example, there are some games that have like 3 cheevos worth a few hundred points each that you get for simply completing the story, then there are others like marathon or reaching a level cap or something that are MUCH harder. these are scaled up or down based on who has achieved them.

This would certainly work here using your idea, do that the ranking is initially determined by the cretaor, but is adjusted by the skill of the riders (based on their history) and the people who have completed your track? Wold be complex but not impossible...

nice idea, doubt they'll do it, but nice idea all the same.