Our Creative Director Antti Ilvessuo was interviewed by iFanzine about the ideas and development behind 1000 Heroz. It is a fairly extensive article, a must read for fans of the game what our thinking was behind it. Here is a sample:
andThe App Store, the touch screen interface, and the huge number of games at very low price points make the iOS gaming platform one of the most exciting and also the most challenging gaming platforms around. That said, Apple has been doing a great job managing this massive content flow, organizing it, calling out exceptional games, and continually raising the quality standards – and all done in an attractive, easy-to-use interface.
Read the whole thing here. Don't miss Page 2 also!Both 1000 Heroz and MotoHeroz definitely are related quite a bit to the platformer game genre, too. It’s a very fun, 2D genre that works perfectly on iOS and WiiWare. It’s also one of the more “pure game” type genres out there; players tend to know right away what to do to move their character around on the screen.
Nice interview (yes I read the whole thing ^^).
1000 Heroz!!!![]()