1. #21
    RetiredRonin's Avatar Senior Community Manager
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    Track Ideas

    I'm still wondering if the driving line is able to cross itself.

    I see ANBA lurking, is this something you guys don't want to answer so it can be revealed later?
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  2. #22

    Re: Track Ideas

    did anyone ever bailout and swing around the place off the bike?
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  3. #23

    Re: Track Ideas

    Inferno III :O
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  4. #24

    Re: Track Ideas

    yes, sequels to tracks would be cool, imagine technique 2, classic 2, koth 2, and inferno 3
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  5. #25
    sebastianaalton's Avatar Trials Developer
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    Re: Track Ideas

    Like Sipe said, there's no limitations how XBLA games can use the Xbox hardware. We can do everything a retail game can do.

    However at the time we released Trials HD, there was a limit how big the download package from the Xbox Live could be. We designed Trials HD around this size limit, and that's why the game package was around 210 megabytes (420 megabytes when uncompressed to memory). Because Xbox has 512 megabytes of RAM (enough to fit the whole game data to memory), we decided to load everything to the memory at game startup. A good choice, since we got absolutely zero loading times everywhere because of it.

    The problem however with our approach was that all the DLC stuff could be combined freely with the original stuff, so all DLC stuff had to be also loaded at the startup (to have zero loading times also in DLC tracks). Sadly the 512 megabytes of RAM wasn't enough to load more stuff (original objects + levels + 2x DLC levels + objects), so there was no possibility to release another DLCs after the two.

    Our new technology allows us to basically have unlimited amount different objects, since we can quickly stream everything in and out in background from the hard drive. Only the stuff you see at the moment needs to be loaded in the memory. So basically we can now have much more objects and environment variety in the game (Trials HD just had one warehouse). Also we do not have limits how many / how big DLCs we can release. Of course I am only talking about technological limits here. It takes a lot of time and effort to create a large and detailed game world.

    Originally Posted by raistlin2076
    Get sebbbi in here and give him a few drinks
    Tomorrow we have the long awaited company summer day... lots of free drinks available
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  6. #26

    Re: Track Ideas

    ^ This sounds great, can't wait to see what the EVO editor has in store for us!
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  7. #27
    willyums's Avatar Senior Member
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    Re: Track Ideas

    Originally Posted by TheMovement81
    ^ This sounds great, can't wait to see what the EVO editor has in store for us!
    i agree man, hearing RedLynx talking about the lack of limitations in Evo is exciting stuff
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  8. #28
    RetiredRonin's Avatar Senior Community Manager
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    Track Ideas

    Bah, video or it didn't happen.
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  9. #29

    Re: Track Ideas

    Originally Posted by ShiftySamurai
    Bah, video or it didn't happen.
    Agree 100%
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  10. #30
    RetiredRonin's Avatar Senior Community Manager
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    Track Ideas

    I'll even go for a crappy phone video of an Xbox playing Evolution.
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