1. #1
    jenkki's Avatar Trials Developer
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    Eurogamer interview

    This is the first post-E3 interview about Trials Evolution we have given to the press.

    The "Won't Use Kinect" headline is their invention, I think everyone here realizes that there is no way Trials can be controlled through Kinect. That would be a totally different game.
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  2. #2

    Re: Eurogamer interview

    You and the other dude katamari have both uploaded this. ^_^
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  3. #3
    jenkki's Avatar Trials Developer
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    Re: Eurogamer interview

    Originally Posted by OoWo0dYoO
    You and the other dude katamari have both uploaded this. ^_^
    no worries.
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  4. #4

    Re: Eurogamer interview

    kinect with trials = fail. It's a bad idea this game was built for the controller.
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  5. #5

    Re: Eurogamer interview

    Cool lol just sayin'
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  6. #6

    Re: Eurogamer interview

    Thanks. I've searched the internet every single day since the E3 announcement for Trials Evolution stuff, without any success.

    But this interview does not tell me anything new. I need moar!
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  7. #7

    Re: Eurogamer interview

    Originally Posted by membran
    Thanks. I've searched the internet every single day since the E3 announcement for Trials Evolution stuff, without any success.

    But this interview does not tell me anything new. I need moar!
    Well, it confirms that it won't use Kinect and that it will only be launching after the summer's over. That's a decent little bit of information
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  8. #8
    Dosto's Avatar Senior Member
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    Re: Eurogamer interview

    oh well..nothing new really, but at least we got this,
    "Really it's mostly just been fine-tuning the gameplay and physics," said Ilvessuo. "We don't want to break the base gameplay model - it's one that really works."
    which is good.
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  9. #9
    QcChopper's Avatar Senior Member
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    Re: Eurogamer interview

    Originally Posted by Dosto
    oh well..nothing new really, but at least we got this,
    "Really it's mostly just been fine-tuning the gameplay and physics," said Ilvessuo. "We don't want to break the base gameplay model - it's one that really works."
    which is good.
    Woot! If it's not broken, don't fix it, if it's perfect, don't mess with it :d
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