Hello RedLynx fans. As you know, we've just launched 1000 Heroz for iPhone and iPad and it's starting to move up the charts. So we are asking everyone to give the game a try and write a nice review if you like the game. And tell a friend or two to try it and review it too!
This will help support RedLynx to continue making great games.
Thank you!
1000 Heroz for iPhone
1000 Heroz HD for iPad
I dont really play games on iphone. Buth i will make a good review.
Send me an Ipad!![]()
I would love to play the game, but I dont have one of those devices... You guys at redlynx should have some sort of contest to win an ipad with 1000 heroz installed in it.![]()
Thanks guys for those able to rate and review!
For those who don't have an iphone, you can always visit the game in iTunes and read the reviews, and click "Yes" or "No" to say if a review was helpful to you or not.![]()
I'd love to play it but I, like Jook don't have either of those devices (Far to expensive for poor little me). Sorry!![]()
I have already done this and have written a review.
I have posted it on another forum already. I had planned to have this posted on TrialsHD.net and I will also have this featured on Kotaku Australia on Monday/Tuesday next week... but because you asked for a review... here is my write up!
I suggest everyone copy & paste this everywhere you can!!!!
1000 Heroz is an entirely new game for the iPhone/Touch and iPad created by Redlynx (Trials HD, Monster Truck Nitro, Draw Race). The basic premise of this game is to take your playable character from the start of the level to the end as quickly as possible. Daily and Overall leaderboards will have you coming back to gain ultimate (albeit short lived) bragging rights amongst your fellow gamers. Each day you have stars to collect (based on beating set times) and you will unlock a new ‘relic’, each with its own humorous back story. Late comers to the series will also be able to go back and collect any of these items at any point in the future.
Loved
Value for money - A new gaming experience, every day for 1000 days (that’s right, almost 3 years) for little more than a dollar!
Art style - I was actually really surprised by how much I liked the look of this game. In the pre-release trailer, I was not impressed but have since fallen in love with this little world. It just charms the pants off you (if you were wearing pants to begin with).
Gameplay - On first play-through, the controls are simplistic (forward, back and jump) and the characters are floaty and top-heavy. If you only played this once it would be easy to pass judgement without actually realising the depth that is available using these simple controls. Timing, momentum and even the duration of button presses all combine to form a tight platformer/racer that will satisfy even the most hardcore speed-runners. The good news is that the barrier to entry is very low so even complete noobs will be able to hit the ground running (so to speak).
Competition - The cornerstone of this franchise is the competition between players. A new track is unlocked every day for 24 hours only. There will be a daily leaderboard that tracks your progress throughout the day but at the end of the day, the leaderboard is closed and will never be updated. Your place is etched in stone for all eternity. A new track is unlocked for the following day and competition starts all over again. There is even an ability to set up a custom league so you can see a 'friends only' leaderboard.
Casper - Well it’s just a ghost but I can name him, why not? The game features a ghost of your personal best time on each track. It looms just above your head on every play taunting you with your own prior brilliance. This is like a delicious carrot dangled before you on each and every attempt, urging you to improve. It does not judge you for failing, but it will not wait for you either.
Pick up and Play - One of the absolute best aspects of this game is the pick up and play nature of it. A single run through the days level will take under 20 seconds. It is possible to play this once and then put it down, without forgoing the possibility of a top score or game progression. It is because of this that you will find yourself picking this up for ‘one more try’ throughout the day, paying close attention to the ever present countdown clock that symbolises the end of a competitive day. I have played this game while driving stopped at traffic lights, while in the bathroom, while in bed when I should be sleeping and during teleconferences for work where I should have been paying much more attention. It is hugely addictive, especially if you have a few friends constantly taunting each other.
Hated
The frustration – If you want to get good at this game, be prepared to work for it. Getting to the end of the track is not actually difficult. Beating your friends times is another matter altogether. If you have excess bubble wrap, I suggest either wrapping your iOS device, or your playspace (you choice) in it to avoid expensive rage quit incidents.
Lack of replays or tutorials – With global leaderboards, it is easy to find out how fast the top players are completing the tracks. But as there is no replay system, you are normally at a complete loss to figure out how they did it. While it can be frustrating, one of the great things about this game is that you are really competing against yourself. The leaderboard allows you to show off, but this is more about a personal journey of discovery and improvement. It is then all the more rewarding when you figure out a new technique or improve upon your best time.
Conclusion
1000 HEROZ is truly innovative, with a unique model for delivering new content on a daily basis. As a result, it's the type of game that you will get a huge amount of replay value out of. Considering the shovelware that is available on the app store at the same price point, this is a stand out game and I will strongly reccomend that you give this one a go. I can also confirm that background music is allowed. Why some apps stop you from accessing your own music is beyond me!
This game was reviewed on an iPhone 4. Played the first 2 days' tracks (and spent over 5-6 hours playing including over 2000 level restarts!).
T4K, no worries we understand not everyone has an iphone. it's ok
FatShady, wow great review! You totally nailed it, you do get the game. It's funny we read all the reviews, comments, on iTunes and different forums, different threads, and there's a small core group of players who immediately "get" the game right away. others takes them a bit, then they see, it's all about playing the same level over and over IN ONE DAY for your best time, and competing against friends.
It is odd some people compare us to "endless runners" when this game is not at all like that.
Maybe I can get my wife an Ipod for her birthday. She doesnt really want one, but then I could play this game. Its more of a presant to her, but more for me. Like that time I bought her a bluray player.
lol, self gifting, it's the best!Originally Posted by jook13
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