1. #21
    Nytmair's Avatar Senior Member
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    Re: Things you hope redlynx puts in evolution.

    Originally Posted by EuphoricFusion
    A really handy feature would be if you could subscribe to a track builder, and if they change/upload tracks to their share then an ingame message would let you know.

    Not likely but who's with me on this for being a neat idea?
    I like that idea! Instead of getting an xbox live message that the creators need to send, an auto-update from those you are subscribed too would be awesome.
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  2. #22
    QcChopper's Avatar Senior Member
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    Re: Things you hope redlynx puts in evolution.

    Originally Posted by EuphoricFusion
    A really handy feature would be if you could subscribe to a track builder, and if they change/upload tracks to their share then an ingame message would let you know.

    Not likely but who's with me on this for being a neat idea?
    Good idea, keeping track is lots of work.
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  3. #23

    Re: Things you hope redlynx puts in evolution.

    Badass idea fusion
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  4. #24

    Re: Things you hope redlynx puts in evolution.

    SQUIRRRRRRRRRREEEEELLLLLLLLLLLSSSS
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  5. #25

    Re: Things you hope redlynx puts in evolution.

    Yea GOLEM the problems that I saw were the incorporation of physics,certain tools,and the fact that I,in only my opinion,think only great or atleast decent track makers could make balanced tracks that are fair for each player.So either the creators would have to make a whole different editor for multiplayer maps that didn't include any of that or some kind of setting similar to the one in Trials now which is going from simple mode to advanced mode.I don't at all discourage the idea though.I think it would be awesome to do.
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  6. #26
    Core2TOM's Avatar Senior Member
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    Re: Things you hope redlynx puts in evolution.

    - import Trials HD custom tracks into Trials Evolution
    - Sharingsystem with rating, categories, tracks of the week and personal favorites
    - Leaderboards for custom tracks
    - Save unlimited custom tracks on your hdd
    - Object counter in the editor or a warning message, before its too late
    - YouTube RedLynxTV channel integration: possible with the new dashboard update in fall!)
    - Upload your replays directly on YouTube
    - More bike and rider customization with unlocks (example: 10 gold meldals unlock a superman cape & 20 gold medals unlock a skull helmet)
    - Stats: hours played, miles driven, air time, backflips, frontflips, total faults, tracks finished, rage quits... etc.
    - Credits with much pictures and videos from RedLynx or "outtakes" like in chacky chan movies

    ... im sure RedLynx will do everything to create the best arcade game ever and make their fans happy
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  7. #27

    Re: Things you hope redlynx puts in evolution.

    I thought of something else; it would be really nice if we could move the starting checkpoint around the driving line instead of having it fixed in the same location for every track. We could place it close to the driving line, far away from the driving line, or hide it away.
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  8. #28

    Re: Things you hope redlynx puts in evolution.

    Originally Posted by FlipTaco
    I thought of something else; it would be really nice if we could move the starting checkpoint around the driving line instead of having it fixed in the same location for every track. We could place it close to the driving line, far away from the driving line, or hide it away.
    already possible
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  9. #29

    Re: Things you hope redlynx puts in evolution.

    I wonder what type of matchmaking system they will use?

    I'm sure there'll be a lobby you can invite your friends into...but what about when you're racing anybody and everybody? Will it be based on skill or location or completely random?

    How long do you guys think a race should be?

    What Trials HD maps would you like to see remade into multiplayer tracks?
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  10. #30
    jook13's Avatar Senior Member
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    Re: Things you hope redlynx puts in evolution.

    I imagine the bulk of multiplayer tracks are easy and beginner. Otherwise, it just comes down to who can do the tracks with no faults... And a less experienced player stands literally no chance. I am curious to see how faults work in multiplayer, Does the player with less faults win, no matter what time the track was completed? Is there even a fault count, or does each fault take away extra time?
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