1. #11

    Re: List of what we know about Trials Evolution

    I'd say it probably works like if you built a track on an old LP record and the needle was the bike.
    In other words the bike stays roughly centre of the camera and the track would rotate instead.
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  2. #12
    johnsalis's Avatar Senior Member
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    Re: List of what we know about Trials Evolution

    Yea, that makes sense.
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  3. #13

    Re: List of what we know about Trials Evolution

    Originally Posted by xIronWarlordx
    http://www.redlynx.com//images/stories/games/trialsevo/screenshots/Trials-Evolution-E3-Screenshot-2.jpg
    I didnt see that screenshot before. But thanks for posting it. Its my new PC wallpaper now.
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  4. #14

    Re: List of what we know about Trials Evolution

    Originally Posted by EuphoricFusion
    I'd say it probably works like if you built a track on an old LP record and the needle was the bike.
    In other words the bike stays roughly centre of the camera and the track would rotate instead.
    I figured the camera would move with you rather than the track moving.
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  5. #15

    Re: List of what we know about Trials Evolution

    Originally Posted by sebbbi
    Originally Posted by ShiftySamurai
    I would really like a selectable rival time where I can select which friend I am running against.
    This would be even better if you could select any player from the leaderboard to ride againstYea, that makes sense.
    Maybe that was a hint too!?

    Found in Trials HD - General Discussion - Suggestions
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  6. #16

    Re: List of what we know about Trials Evolution

    Originally Posted by xPrOFeSsi0NaL
    Originally Posted by EuphoricFusion
    I'd say it probably works like if you built a track on an old LP record and the needle was the bike.
    In other words the bike stays roughly centre of the camera and the track would rotate instead.
    I figured the camera would move with you rather than the track moving.
    That's the only way that I could think it possible. Hopefully it won't feel to strange
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  7. #17
    Jarr3tt88's Avatar Senior Member
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    Re: List of what we know about Trials Evolution

    Originally Posted by EuphoricFusion
    Originally Posted by xPrOFeSsi0NaL
    Originally Posted by EuphoricFusion
    I'd say it probably works like if you built a track on an old LP record and the needle was the bike.
    In other words the bike stays roughly centre of the camera and the track would rotate instead.
    I figured the camera would move with you rather than the track moving.
    That's the only way that I could think it possible. Hopefully it won't feel to strange
    I'm sure they did something that works well They've had almost two years to work on the game about.
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  8. #18

    Re: List of what we know about Trials Evolution

    sick curved lines means really long tracks

    some questions

    will we be able to race others on our "own" created track ?
    scale for size of objects? ex: concrete pipes you can fit through vs. smaller ones
    can we create buildings or are they premade ?
    how will the dirt and such work?

    How does the bike handle compared to the pheonix or trials 2 se bike ?

    Can we merge any object with another one like the trials hd editor or do they snap like skate 3 editor ? HUGE

    PLAYTIME COUNTER IS A MUST!
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  9. #19
    Jarr3tt88's Avatar Senior Member
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    Re: List of what we know about Trials Evolution

    can we make and reuse custom blocks objects
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  10. #20

    Re: List of what we know about Trials Evolution

    What I want to know is if we can still create tracks in the factory or a factory-like setting. The outdoors is pretty nice but some indoor structures are a must as well

    Edit: I'm also wondering if they might have several kinds of environments; for example, the factory, outdoors, underground caves, space, etc.
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