I'd say it probably works like if you built a track on an old LP record and the needle was the bike.
In other words the bike stays roughly centre of the camera and the track would rotate instead.
Yea, that makes sense.
I didnt see that screenshot before. But thanks for posting it. Its my new PC wallpaper now.Originally Posted by xIronWarlordx![]()
I figured the camera would move with you rather than the track moving.Originally Posted by EuphoricFusion
Maybe that was a hint too!?Originally Posted by sebbbi
Found in Trials HD - General Discussion - Suggestions
That's the only way that I could think it possible. Hopefully it won't feel to strangeOriginally Posted by xPrOFeSsi0NaL![]()
I'm sure they did something that works wellOriginally Posted by EuphoricFusionThey've had almost two years to work on the game about.
sick curved lines means really long tracks
some questions
will we be able to race others on our "own" created track ?
scale for size of objects? ex: concrete pipes you can fit through vs. smaller ones
can we create buildings or are they premade ?
how will the dirt and such work?
How does the bike handle compared to the pheonix or trials 2 se bike ?
Can we merge any object with another one like the trials hd editor or do they snap like skate 3 editor ? HUGE
PLAYTIME COUNTER IS A MUST!
can we make and reuse custom blocks objects
What I want to know is if we can still create tracks in the factory or a factory-like setting. The outdoors is pretty nice but some indoor structures are a must as well
Edit: I'm also wondering if they might have several kinds of environments; for example, the factory, outdoors, underground caves, space, etc.