1. #81
    RetiredRonin's Avatar Senior Community Manager
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    PSN and/or Steam-Versions?

    There are certainly games with fanatical communities, Blizzard's WoW Community being the largest.

    I did mention Farmville, that's what Facebook has to offer. Farmville. If you are really saying that Farmville is one of PC's gamings main draws, then I win forever, and I'm done with this thread.

    However, Blizzard isn't #1, Nintendo is. Funny how the #1 (based on revenue) developer is in no way a PC name. EA is number 2, followed by Blizzard/Activision in 3rd.

    A second funny thing? Activision sited CoD as being the biggest profitable game they released. Server costs and maintenance on WoW only netted Blizzard/Activision $34m profits out of +$700m income for July. That's over $650,000,000 in expenditures for 1 month.

    So, adding Blizzard with Activision (Call of Duty Black Ops was the highest selling 3rd party video game ever, over WoW) still leaves you with the #3 spot under Nintendo.

    According to your criteria, Console gaming is win. Please, don't cite my lack of "factual evidence" when your information is wrong.

    Besides, this thread is old and dead. How old was my post? No one cares, it's about Steam and PSN, which I agreed with.
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  2. #82

    Re: PSN and/or Steam-Versions?

    Correct me if I'm wrong, but doesn't wow have a subscription of 15 pounds a month, with over 10million players?? Theres a whole bunch of other games that have a subscription for PC.

    650,000,000 in expenditures for a single month surely is a ridiculous example, they must have had some major problems in the month of july.

    Anyway, I'n terms of revenues and profit, I have absolutely no idea.

    My criteria has absolutely nothing to do with income and profit, where the hell did you get that from? I simply stated blizzard as a games company which is doing very well. I thought we were talking about number of players etc.

    I wasn't talking in terms of quality either, obviously, and if we were, PC gaming far, far, far far far exceeds consoles in terms of content and graphics, the rest is subjective.
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  3. #83
    RetiredRonin's Avatar Senior Community Manager
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    PSN and/or Steam-Versions?

    Call of Duty had 1.2 million players on Friday night. That's just the Xbox 360 version.

    Halo Reach had over 600,000 players.

    Please list me the 10 different games that had between 6-12 million players. I am certainly taking you up on that bet.

    The expenditures related to WoW have always been high. It's nothing new.

    Just saying, when the CEO of Activision states that CoD is the best IP they currently have (that would include WoW), then I tend to believe him.

    Please don't be angry that you stated your thoughts as facts, and bets, and I proved you wrong. I don't care if you play PC games or Console games or Phone games, know your facts before you post stuff, it keeps you from looking silly.

    PS: you stated that Blizzard was "the best" and they don't make console games, yet Nintendo is the biggest and best and they only make games for their systems.

    You didn't say that they were "doing well".
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  4. #84

    Re: PSN and/or Steam-Versions?

    You have proved absolutely nothing to be wrong shifty..

    Neither have I, but I wasn't trying to, hence the statement "Not saying your wrong, I just don't see any evidence to back up what your saying"

    I'm not certain on which has the more players, and I'm sure your not either, would be almost impossible to be sure.

    I'm not an expert on PC gaming, but I know for sure that starcraft 2 has much, much more players than COD on at peek times if your 1.2million is correct. The european server alone gets to well over a million players.

    Heres a point to make shifty, how many full time gamers are there who make a career out of gaming on the consoles??? I don't know of any, although there may be some.

    How many for PC? A surprising amount and for alot FPS games too which is the corner stone of xbox 360... Heck, prize pools for starcraft 2 alone, only starcraft 2 is around $15,000 every week in US.

    In korea alone, prize pools of over $100,000 every single month for sc2. You would be surprised the amount of players come forward to win that kind of money.
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  5. #85
    RetiredRonin's Avatar Senior Community Manager
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    PSN and/or Steam-Versions?

    Originally Posted by picklezz08
    You have proved absolutely nothing to be wrong shifty..
    Yes I did. You said Blizzard was the "biggest game company and they only make PC games", which they are not. Nintendo is. That was me proving you wrong.

    Originally Posted by picklezz08
    Heres a point to make shifty, how many full time gamers are there who make a career out of gaming on the consoles??? I don't know of any, although there may be some.

    How many for PC? A surprising amount and for alot FPS games too which is the corner stone of xbox 360... Heck, prize pools for starcraft 2 alone, only starcraft 2 is around $15,000 every week in US.
    MLG plays Mw2 and Halo:Reach exclusively on Xbox 360, they also play Starcraft (1 game) on PC. The tournament prizes were the same (for 2010).

    I don't know the names of a single gamer who rakes in that kind of cash, not that there aren't any, I just don't care that much to retain the knowledge.

    I do remember that some kid died after a 72 hour PC gaming bender though, so I'll admit I do know some useless ****.

    Anyways, my point is that saying that you don't know of any gamers making that much from console gaming isn't the same as there not being any people making a damned good living playing console games. Please stop arguing your thoughts as though they are facts, they are not.

    I have nearly posted a lot of things that weren't true, but I started researching after one of the showed me up on PC prices still contend that buying all the necessary pieces for building a PC is more expensive than a console).

    I think I saw some idiotic show on TV a year or so back that had teens living in some house doing nothing but playing video games on consoles, the losers got kicked off and the overall winner received believe) $200,000 and an MLG contract, whatever the hell that really is.

    People make tons of money doing all manner of idiotic drivel. Those "*******" boys made millions off of kicking each other in the nuts and crashing shopping carts.
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  6. #86

    Re: PSN and/or Steam-Versions?

    Key words "im pretty sure".......... besides, it is irrelevant to the discussion..

    Your leaving planet earth with this passing "thoughts off as facts", I have repeatedly stated I am not certain of many points I have made, dont make me say it again.

    MLG has alot more games than that, I'm absolutely certain of that one.

    I know quite a few gamers who are very wealthy from sc2. sc2 is incidentally the only pc game I play.

    On some random tangent, how did this turn into a discussion about the ethics of gaming?? It is how it is.

    Funnily enough, there are actually quite a few gaming houses around the world for sc2. These guys dont only make tons of cash from tournaments, they charge (and get alot of customers) up to $200 an hour for lessons, plus most of these teams are sponsored.

    Fly around the world every couple weeks for tournaments, get to do what they enjoy, good luck to them I say.

    People do make alot of money from random crazy ridiculous crap, thats the world we live in!
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  7. #87

    Re: PSN and/or Steam-Versions?

    Since this thread is all over the place, let me clarify a few things:

    - You could download games on up to 5 PS3s if you bought them once on PSN, which lead to widespread game-sharing. True.
    You cannot anymore. Now the downloads are limited to two systems.

    - While it is true that more AAA titles are sold on consoles, a ton more indie-titles are sold on PC. PC is just the better, bigger and more open-minded market for indie-distribution.
    Just ask Team Meat. And there are even actually still retail-games that sell better on PC, Portal 2 for example, where the PC version outsold the Xbox 360 and PS3.
    Then there's indie phenomena like Minecraft, which has been sold over 4 million times, and many indie releases on Steam which have sold in excess of one million. Terraria has probably sold more than 1.5 million by now. Dungeon Defenders has most likely passed one million (although its multiplatform).

    So if not on PS3, releasing the game on Steam (or PC in general) would be very good idea and (at least) double Red Lynx's profits.
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