1. #11

    Re: xIRON WARLORDx - Tutorials and Track Previews

    do you or anyone else reading this know how the exploit works that is used to create laser tag?
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  2. #12

    Re: xIRON WARLORDx - Tutorials and Track Previews

    Originally Posted by ronald84
    do you or anyone else reading this know how the exploit works that is used to create laser tag?
    lights\triggers pretty simple actually )

    Iron, I would love to know how you physics gods make things "stop" ?
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  3. #13
    RetiredRonin's Avatar Senior Community Manager
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    Re: xIRON WARLORDx - Tutorials and Track Previews

    Originally Posted by 420
    Originally Posted by ronald84
    do you or anyone else reading this know how the exploit works that is used to create laser tag?
    lights\triggers pretty simple actually )

    Iron, I would love to know how you physics gods make things "stop" ?
    If you enable physics with a trigger, you can use another trigger with Physics deselected and it will stop the object wherever it is.
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  4. #14
    johnsalis's Avatar Senior Member
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    Re: xIRON WARLORDx - Tutorials and Track Previews

    Originally Posted by ShiftySamurai
    Originally Posted by 420
    Iron, I would love to know how you physics gods make things "stop" ?
    If you enable physics with a trigger, you can use another trigger with Physics deselected and it will stop the object wherever it is.
    Yea, and you can do the same to turn off lights.
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  5. #15
    jook13's Avatar Senior Member
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    Re: xIRON WARLORDx - Tutorials and Track Previews

    Originally Posted by ShiftySamurai
    Originally Posted by 420
    Originally Posted by ronald84
    do you or anyone else reading this know how the exploit works that is used to create laser tag?
    lights\triggers pretty simple actually )

    Iron, I would love to know how you physics gods make things "stop" ?
    If you enable physics with a trigger, you can use another trigger with Physics deselected and it will stop the object wherever it is.

    Trick is, you cant trigger an object to stop by having it hit the trigger itself. You need a seperate object to hit the trigger. I like to glue a dummy to the moving object, so that the dummy hits the trigger. That make any sense? Its hard to find a way to word that.
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  6. #16

    Re: xIRON WARLORDx - Tutorials and Track Previews

    Originally Posted by 420
    Originally Posted by ronald84
    do you or anyone else reading this know how the exploit works that is used to create laser tag?
    lights\triggers pretty simple actually )

    i know how the lasers are made. i made some myself in a test setup. but how did he get the bike to explode when the light is "touched"

    is there some way to turn physics on on triggers so u could have moveable triggers?

    edit: i read on this forum somewhere it involves some kind of glitch/exploit to make the lasers able to "kill"
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  7. #17
    johnsalis's Avatar Senior Member
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    Re: xIRON WARLORDx - Tutorials and Track Previews

    Originally Posted by ronald84
    Originally Posted by 420
    Originally Posted by ronald84
    do you or anyone else reading this know how the exploit works that is used to create laser tag?
    lights\triggers pretty simple actually )

    i know how the lasers are made. i made some myself in a test setup. but how did he get the bike to explode when the light is "touched"

    is there some way to turn physics on on triggers so u could have moveable triggers?

    edit: i read on this forum somewhere it involves some kind of glitch/exploit to make the lasers able to "kill"
    To turn physics on for the triggers, glue an object to them, then select the entire thing (trigger + object) and turn on physics. Then just hold the 'left bumper' to select only the object and delete it. (Test by pressing the 'back' button and watch the trigger fall)

    btw, in laser tag the moving triggers activate bombs that are under the floor and behind walls. Thats how they kill you.
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  8. #18

    Re: xIRON WARLORDx - Tutorials and Track Previews

    thanks alot warlord that was the info i was looking for.
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  9. #19

    Re: xIRON WARLORDx - Tutorials and Track Previews

    thanks jook that works !
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  10. #20

    Re: xIRON WARLORDx - Tutorials and Track Previews

    bump. good vids, you should make more. some of your triggers and physics in your maps seem really elaborate. i must know how
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