1. #1

    Non-working checkpoints?

    I've been working on a new track map that is mounted on the wall in a zig zag sort of pattern where you start in the top left corner and zig zag your way to the bottom and then back up again....You do this a couple of times before reaching the finish line....for some reason about half of my checkpoints on the lower end of the track won't work....when I view their properties the "animation" box is always unchecked....this is after I knowingly checked that box....I don't understand whats happening....Any ideas??

    I had built another track in the past, that would not let a checkpoint work that I had placed in one specific location.....I never understood why that happened either, but I'll bet both issues are related....I'd appreciate any help as too why this is happening...Thanks.
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  2. #2
    jook13's Avatar Senior Member
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    Re: Non-working checkpoints?

    The checkpoint system works kinda wierd. They have to be in order from left to right. If you zig to the right and set a checkpoint, all checkpoints behind (behind being anywhere left of...) it are void if that makes sense. The game seems to only count progress as being from left to right.

    I wish there was a way to number your checkponts in the order you choose, but you sadly cannot. Hope this helps.

    Also, you cannot have any checkpoints left of the start line or right of the finish line. If you make a new checkpoint left of the start line, it becomes your new start line.
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  3. #3

    Re: Non-working checkpoints?

    Ok, I was unaware of the "left to right" thing, which would explain whats happening on this track.....I think at this point instead of starting over with a new layout, I'll just pull all the checkpoints and rename it "Pointless" and start a new track....hahaha

    However.....This doesn't seem to apply to the last track in which one checkpoint never worked in the area I wanted....Everything on that track was set up left to right so I dunno why I could never get that one checkpoint location to work...kinda weird....Thanks for your quick reply.
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  4. #4
    jook13's Avatar Senior Member
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    Re: Non-working checkpoints?

    In your application, the checkpoint probably reads the ride line as being on an object either above or below the actual ride line, as in your rider rides above or below where the game thinks your checkpoint is. In the editor, there is a white triangle coming off the checkpoint, you may have to move the checkpoint up or down so the white triangle lands on your actual drive line. I hope that makes any sense.
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  5. #5

    Re: Non-working checkpoints?

    The checkpoints definately need to run from left to right. I've had some issues with checkpoints not registering if they are near the same vertical plane. For example, if one is almost directly above or below the other--even if they are ordered from left to right. Moving the latter chepoint more to the right seemed to fix it.

    I don't know why checkpoints don't animate sometimes. I see it all the time: I wonder if it has something to do with other animation or lighting in that area, but that's just speculation.
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  6. #6

    Re: Non-working checkpoints?

    Originally Posted by Rorschach3000
    The checkpoints definately need to run from left to right. I've had some issues with checkpoints not registering if they are near the same vertical plane. For example, if one is almost directly above or below the other--even if they are ordered from left to right. Moving the latter chepoint more to the right seemed to fix it.

    I don't know why checkpoints don't animate sometimes. I see it all the time: I wonder if it has something to do with other animation or lighting in that area, but that's just speculation.
    if your talking about in the editor, they dont animate if you skip to them.
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