1. #11

    Re: What fills object limit faster: 1 concrete level or 4 tiles?

    gotta love it when you're past the filesize limit, cant save, delete one object, and can magically lay down 10-15 more and save.

    on the other hand, gotta hate it when you have it saved, delete a handful of objects, and cant add 1 single object back in without it denying your save.

    building tracks is fun!
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  2. #12

    Re: What fills object limit faster: 1 concrete level or 4 tiles?

    Originally Posted by heetsauce
    building tracks is fun!
    Agreed!!


    I got a track with objets limit indication. and some spots are without deco... Now I try to deleted some wood tables of the top and I delete like 50 and.... I can´t save the track!!!
    Why?? I´m thought in launch mi xbox by the window!!!

    Originally Posted by sebbbi
    First one is the 1000 object limit. If this limit is full, you cannot add any objects anywhere in the track (room complexity shows full all the time). Car takes 10 slots of the 1000 object limit.
    Are you sure??
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  3. #13

    Re: What fills object limit faster: 1 concrete level or 4 tiles?

    That makes sense... thanx sebbbi....
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  4. #14

    Re: What fills object limit faster: 1 concrete level or 4 tiles?

    It's really awesome that the devs add insight to these discussions. thx!
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  5. #15
    sebastianaalton's Avatar Trials Developer
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    Mar 2014
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    Re: What fills object limit faster: 1 concrete level or 4 tiles?

    Originally Posted by heetsauce
    gotta love it when you're past the filesize limit, cant save, delete one object, and can magically lay down 10-15 more and save.

    on the other hand, gotta hate it when you have it saved, delete a handful of objects, and cant add 1 single object back in without it denying your save.
    Yes, the compression makes it really difficult to predict how much each change is going to affect the file size. Usually it's really cheap to add multiple copies of the same object in exactly the same orientation. If you add a completely new object type to the track, it's going to take a lot more space. But again if you place 10 copies of it in identical orientation, the extra copies are really cheap. Rotating the objects only around one axis is also cheaper than rotating around all axes. The object orientation snap tool (click right thumbstick twice) can be used to optimize object rotation.
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