I'm planning on making some complex bakgrounds with tiles and am wondering what fills up the object limit faster: 1 concrete steps level (the square with 16 tiles) or 4 individual concrete tiles.
And to complicate matters has anybody noticed that the individual tiles are actually smaller than the ones in the 16 piece squares?
I just did a little test for you:
I put 20 4x4 tile platforms in a room block and put 20 individual tiles in a different room block. (The individual tiles were all the same tile, and both objects were just stacked on top of each other and not rotated in some weird way.)
Both gave me identical room complexity, so this would lead me to believe that 4 tiles would use up your object limit faster than a concrete steps level.
I also noticed that the tiles are not the same size. Also, if you rotate the concrete steps level 90 degrees, you'll see that they don't line up that way either.![]()
Using more objects fills up object limit faster lol
To be honest, it's a fair question, as certain objects count as more than one object.Originally Posted by Jarr3tt88
I suppose.....I only know of the full car being 10 objects.Originally Posted by lespritdelescalier
Thanks. That's what I thought...but I wanted to make sure before I start trying to mess around with rotating tiles and lining up tiles that are smaller than 4x4 blocks.Originally Posted by lespritdelescalier
i noticed that when i was making my portal level.
i used the big squares, simply because i didnt have the patients to use the little ones
Yea smaller items tend to be worth more. If you have alot of decoration to do then try to stick with larger objects, they cost less and fill more space. Then if you have some memory left over you can use smaller objects to draw the player to the details.
I know its been officially said a car is 10 but I've tested this.. and had it down to , if I remove a car I can still only put 1 more object in, regardless as to what it is.. which forces me to belive that its not true...
There are two different limiters.Originally Posted by raistlin2076
First one is the 1000 object limit. If this limit is full, you cannot add any objects anywhere in the track (room complexity shows full all the time). Car takes 10 slots of the 1000 object limit.
The second limit is the 8kb file size limit. This is only checked when you try to save the track. All objects use pretty much the same amount of storage in the file (triggers, lights, cameras take slightly more). So if your file size limit is full, you can basically delete one plank and add one car (if the 1000 object limit is not full also). The first object of each type takes slightly more space than the rest, and objects that haven't been rotated take slightly less space.