1. #11
    johnsalis's Avatar Senior Member
    Join Date
    Sep 2014
    Posts
    1,128

    Re: Custom Track Creators Input Needed Please

    Haha! We definitely need something like this for Evo. Maybe Redlynx could print it as a little handbook and include it with the purchase of the game.
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  2. #12

    Re: Custom Track Creators Input Needed Please

    Originally Posted by Zoidberg747
    [ quote ] We've all seen tracks made by KatamariUK, Storcken, o SKUMBAG o, HEETSAUCE, DrittesAuge, Redrider686 and a multitude of other epic custom pros. Like us all, we gotta start from the bottom up. [ quote ]

    If their new they might not know any of these creators, just a thought.



    [ quote ] When I boot up a track that doesn't even have a tag in front of the track name, I know that its going to have no fog color change, no decorations, and floating ramps on the drive line. I almost immediately don't download these tracks. You can almost guess that when the track maker doesn't take the time to change the difficulty from beginner, or no tag and is named track aaaaaaa, that it will be a track that will be filled with these problems. [ quote ]

    Nova dark storm only tagged redlynx hellzone, and his maps are pretty good, a little bit of a generalization, but i agree with the aaaaaa thing because not changing the name is very amateur like




    [ quote ]There is no need to rush a work or art. If you make a track in about an hour, its going to show and some people won't take the time to play the track you worked hard to create. Making great tracks take time, some of my tracks having taken upwards to 50 hours to create (My DLC entry) my typical creation time takes roughly 15-20 hours between all the testing and adjusting. Custom track building takes along time to perfect. You are never done learning, because there is so much to know![ quote ]

    this isnt true, most trials riders dont care as long as the track is fun, my usual track creating time is around 4 hours, and my short tracks maybe take an hour, but they dont suck and are just shorter. That being said if someone makes a track look awesome but isnt fun, then they will most likely not play it.


    [ quote ]No climbing stairs- Yes sure its a hard obstacle, but its very annoying & slow

    I dont agree, i think it takes skill and is useful for ninjas or extremes but for mediums i kind of agree



    [ quote ]Go through your obstacles doing every technique/experiment you can think of a million times
    If there's bombs, hit them a million times and see where the rider goes
    Ride all speeds through the track a lot of times
    Make sure there's nothing annoying (bumps, mis-aligned)
    Test physics builds over and over (rider stopping/starting/different speeds/diff positions)
    Test faults a lot[ quote ]

    good info i only had a few complaints the rest is good and one more thing to add. If youre track has amazing decor,atmosphere and is an awesome idea if it is not fun then no one is going to play it. Also just keepaking maps and taking feedback

    Going back reading my old post made me laugh because I didnt even know how to quote lol. I also was totally ignorant on what makes a good track, etc. Good to know times have changed.

    Also I third the notion of an updated one for EVO.
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  3. #13
    Jarr3tt88's Avatar Senior Member
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    Jan 2013
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    3,520

    Re: Track Building Tips

    Bump old thread for new builders? Maybe a clean up and update needed lol Terrain, lighting, etc.
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  4. #14

    Re: Custom Track Creators Input Needed Please

    Originally Posted by xIronWarlordx
    Haha! We definitely need something like this for Evo. Maybe Redlynx could print it as a little handbook and include it with the purchase of the game.
    Educating the masses is probably the only thing that can bring some class to track central. The YouTube videos are great, but only a small percentage of people will watch them.
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  5. #15

    Re: Track Building Tips

    You have given useful information here,I will be able to use some of them in my current project.
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