[ quote ] We've all seen tracks made by KatamariUK, Storcken, o SKUMBAG o, HEETSAUCE, DrittesAuge, Redrider686 and a multitude of other epic custom pros. Like us all, we gotta start from the bottom up. [ quote ]
If their new they might not know any of these creators, just a thought.
[ quote ] When I boot up a track that doesn't even have a tag in front of the track name, I know that its going to have no fog color change, no decorations, and floating ramps on the drive line. I almost immediately don't download these tracks. You can almost guess that when the track maker doesn't take the time to change the difficulty from beginner, or no tag and is named track aaaaaaa, that it will be a track that will be filled with these problems. [ quote ]
Nova dark storm only tagged redlynx hellzone, and his maps are pretty good, a little bit of a generalization, but i agree with the aaaaaa thing because not changing the name is very amateur like
[ quote ]There is no need to rush a work or art. If you make a track in about an hour, its going to show and some people won't take the time to play the track you worked hard to create. Making great tracks take time, some of my tracks having taken upwards to 50 hours to create (My DLC entry) my typical creation time takes roughly 15-20 hours between all the testing and adjusting. Custom track building takes along time to perfect. You are never done learning, because there is so much to know![ quote ]
this isnt true, most trials riders dont care as long as the track is fun, my usual track creating time is around 4 hours, and my short tracks maybe take an hour, but they dont suck and are just shorter. That being said if someone makes a track look awesome but isnt fun, then they will most likely not play it.
[ quote ]No climbing stairs- Yes sure its a hard obstacle, but its very annoying & slow
I dont agree, i think it takes skill and is useful for ninjas or extremes but for mediums i kind of agree
[ quote ]Go through your obstacles doing every technique/experiment you can think of a million times
If there's bombs, hit them a million times and see where the rider goes
Ride all speeds through the track a lot of times
Make sure there's nothing annoying (bumps, mis-aligned)
Test physics builds over and over (rider stopping/starting/different speeds/diff positions)
Test faults a lot[ quote ]
good info i only had a few complaints the rest is good and one more thing to add. If youre track has amazing decor,atmosphere and is an awesome idea if it is not fun then no one is going to play it. Also just keepaking maps and taking feedback