I am new to the game. So if there is a way to do this, can you show me a tutorial on it? One of the things I felt I ran into was wanting to use a glued/multi-object that was produced in one map and transfer it to another maps (copy)... Can you design a way to save those objects... So we can transfer them to other Custom Maps?
Thats an awesome ideaOriginally Posted by xGetxReSpAwNeDx![]()
Undo would be nice, too.
They just need to make a option in the object menu; save custom object. and make a tab ''custom objects'' in the menu where all the objects are
That's something that I think many of us have thought of. It's a great idea but I'm not sure how it would translate into their "no loading times" policy. Considering custom objects would be made up of glued objects, I feel as if after a few custom objects being saved the track editor would take a while to load. It would also be a pain to have to unglue custom objects to avoid the item limit from being reached. I'm sure there's ways to implement it though.
An idea I've had for a while was to create a user content menu in which we wouldn't have to worry about adding friends in order to play tracks. I know this would mean huge server costs for RedLynx but a good alternative could be to limit every user to one public track at a time and then have the usual seven tracks private (friends only). It could be cool to then be able to rate tracks and have a top 25 tracks list.
Beyond this idea, I really hate the idea that some of these amazing track makers are so limited to how long and detailed they can make their track. I think it would be cool to allow certain map makers to maybe have a larger limit. I'm almost positive nobody would mind waiting a short 15 seconds for an extra epic track that is twice the length of a usual map. This could be similar to YouTube's "director" status where they are allowed to upload past the usual video time limit. Maybe call it "Pro Maker" status. It could be achieved after your track has been downloaded more than 1k times.
It could be interesting but then again, I feel like my ideas are kind of a bit far out for an arcade game though.
If I remember correctly, this feature was first introduced in LittleBigPlanet. It was not included in Trials HD, but we have thought about it. It would be a great feature to have if we have global user created content sharing in our future games.Originally Posted by xGetxReSpAwNeDx
Unfortunately for Trials HD this is not possible, since a player's online Xbox Live profile can only store 64 kilobytes of data per game. Trials HD stores the track data to your Xbox Live online profile (since the game doesn't have it's own servers). It's not possible to make this profile data storage larger (all games have exactly the same space allocated). We have split this 64 kilobytes to eight 8 kilobyte slots. 7 of those slots hold your shared tracks, and one slot holds your game settings and other data.Originally Posted by raulness
All our original tracks were 7-9 kilobytes (with a few exceptions for the super long skill game tracks). The DLC tracks have a hard limit at 12 kilobytes (most DLC tracks being 10-11 kilobytes). Technically we could also allow players to create up to 12 kilobyte tracks, but players could not share them online (since the online sharing is limited to 8 kilobyte track slots), and the same 1000 object limit would still be there.
In retrospect we maybe should have considered a system that allows players to choose to spend more sharing slots to share bigger tracks (player could for example choose to share four big 12kb tracks or seven small 8kb tracks). But the extra track space would not be 100% usable in most cases, since the bigger storage limit would mean that the 1000 object limit would be met much easier (the object limit cannot be raised for technical reasons).
I am hoping that in the future we will have our own server based level sharing system, so we don't have to make any compromises in our future games.