Hi guys n girls,
Any track makers interested in telling me on how to make an elevator that doesn't split up using physics to drop down using a trigger. The design is just like the Dynamic Range level on Hard Tracks so it would be helpful for my latest track.
Thanks.
Heres a simple one, get a terrace with the bars on the bottom turn it upside down then place another big terrace on top, glue them together and put some poles on the top if you want to make it look real, if it falls too fast just use dampers, should work i think
It needs to be like the Dynamic Range tracks one right at the beginning... It keeps falling apart if it can be made there then I can do it.![]()
With any physics objects each piece must be glued to every piece that it is touching, this way the objects will not spaz out and fall apart.Originally Posted by NovaDarkStorm
Weird because they are all glued together, this is why I am confused right now, I should put up a video.
It has to work like Dynamic Range, There is a trigger that sets off the Psyhics... but it just won't fall with everything pieced together... All of them are glued and you have to select every object which i've done and it still spazes out.
Doesn't matter now, looked at this topic: <!-- l --><a class="postlink-local" href="http://www.redlynxgame.com/forum/viewtopic.php?f=54&t=4161">viewtopic.php?f=54&t=41 61</a><!-- l -->